Julius Tietenberg, M.Sc.

My research interest lies in the user experience of haptic and tactile interactions in extended reality (XR), with a focus on the visual and tactile presentation of mediated social touch. I am currently investigating the illusion of touch and a variety of immersive, social, and emotional user experience outcomes in mediated social touch scenarios in multi-user or social virtual reality (VR).
     As part of the publicly and third-party funded research project id2verse, I am also working on the RFID-based integration of spatial tracking data for real objects into XR applications to evaluate the application potential and challenges for the user experience in various scenarios.

If you are interested in my research, you can find my publications here:

Informatik / HCCS

Address
47048 Duisburg
Room
LE 307

Functions

  • Wissenschaftliche/r Mitarbeiter/in, Medieninformatik

The following publications are listed in the online university bibliography of the University of Duisburg-Essen. Further information may also be found on the person's personal web pages.

    Book articles / Proceedings papers

  • Tietenberg, Julius; Ring, Patrizia; Masuch, Maic
    Virtual Proximity, Real Anxiety : How Co-located VR Gameplay Increases Mutual Player Distance and Fear of Colliding
    In: FDG '25: Proceedings of the 20th International Conference on the Foundations of Digital Games / International Conference on the Foundations of Digital Games (FDG ’25); April 15–18, 2025; Graz, Austria / Pirker, Johanna; Kayali, Fares (Eds.). New York: Association for Computing Machinery (ACM), 2025, 12
  • Ring, Patrizia; Tietenberg, Julius; Emmerich, Katharina; Masuch, Maic
    Development and Validation of the Collision Anxiety Qestionnaire for VR Applications
    In: Proceedings of the CHI Conference on Human Factors in Computing Systems / CHI '24: CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, May 11 - 16, 2024. New York: Association for Computing Machinery, 2024, 605
  • Ring, Patrizia; Tietenberg, Julius; Masuch, Maic
    Validation of a German Version of the Collision Anxiety Questionnaire
    In: Proceedings of Mensch und Computer 2024 (MuC 2024) / Mensch und Computer 2024 (MuC 2024): 1 - 4 September 2024; Karlsruhe, Germany / Maedche, Alexander; Beigl, Michael; Gerling, Kathrin; Mayer, Sven (Eds.). New York: Association for Computing Machinery (ACM), 2024, pp. 370 – 374

Tendered Theses

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Theses in Progress

Type Topic Author
Master's Thesis Impact Imminent! Social Dynamics and User Experience in a Multiplayer AR Battleship Game Michael Fot

 

Supervised Theses

Type Topic Author Finished
Master's Thesis Learning by Touch: Comparing the Influence of Single vs. Multiuser Interaction in VR on User Experience, Learning Experience and Motivation Thomas Dluhosch 2025
Master's Thesis Enhancing Social VR: Evaluating the Impact of Haptic Feedback on the Immersive Experience Timo Fürtges 2025
Master's Thesis Education Ex Machina: Applying Generative AI in Education Dominik Morvai 2025
Bachelor's Thesis Exploring Puzzle Game Mechanics That Encourage and Enforce Virtual Social Touch Nicole Davidovich 2024

 

Academic Career and Education

2021 - 2023 Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, Master of Science (M.Sc.)
2016 - 2020 Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, Bachelor of Science (B.Sc.)

 

Professional Career

01/2024 - today Researcher at the Entertainment Computing Group
05/2021 - 12/2023 Research Assistant at the Entertainment Computing Group
10/2017 - 02/2021 Student Assistant at the Interactive Systems Research Group, Entertainment Computing Group & Language Technology Lab

 

I have contributed peer-reviews for:

Conference or Journal
VRST 2025 – Symposium on Virtual Reality Software and Technology

MuC 2025 – Mensch und Computer

FDG 2025 – International Conference on the Foundations of Digital Games

NordiCHI 2024 – Nordic Conference on Human-Computer Interaction

CHI PLAY 2024 – The Annual Symposium on Computer-Human Interaction in Play