Patrizia Ring, M.Sc.

My research interest lies in the concept of collision anxiety, the fear of colliding with real world obstacles whiles wearing an HMD. I explore how the fear of colliding with the real world influences the user experience, e.g. the feeling of presence or cognitive load. As HMDs become more and more widespread in private households, the risk of colliding due to unsuitable play spaces increases. Hence, understanding collision anxiety enables safer user experiences in VR.

Fakultät für Ingenieurwissenschaften

Address
Lotharstraße 1
47057 Duisburg
Room
MA 263

Functions

  • Mitarbeiter/in, SCIES - Support Center for (International) Engineering Students

  • Mitarbeiter/in, Medieninformatik

The following publications are listed in the online university bibliography of the University of Duisburg-Essen. Further information may also be found on the person's personal web pages.

    Book articles / Proceedings papers

  • Tietenberg, Julius; Ring, Patrizia; Masuch, Maic
    Virtual Proximity, Real Anxiety : How Co-located VR Gameplay Increases Mutual Player Distance and Fear of Colliding
    In: FDG '25: Proceedings of the 20th International Conference on the Foundations of Digital Games / International Conference on the Foundations of Digital Games (FDG ’25); April 15–18, 2025; Graz, Austria / Pirker, Johanna; Kayali, Fares (Eds.). New York: Association for Computing Machinery (ACM), 2025, 12
  • Ring, Patrizia; Tietenberg, Julius; Emmerich, Katharina; Masuch, Maic
    Development and Validation of the Collision Anxiety Qestionnaire for VR Applications
    In: Proceedings of the CHI Conference on Human Factors in Computing Systems / CHI '24: CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, May 11 - 16, 2024. New York: Association for Computing Machinery, 2024, 605
  • Ring, Patrizia; Tietenberg, Julius; Masuch, Maic
    Validation of a German Version of the Collision Anxiety Questionnaire
    In: Proceedings of Mensch und Computer 2024 (MuC 2024) / Mensch und Computer 2024 (MuC 2024): 1 - 4 September 2024; Karlsruhe, Germany / Maedche, Alexander; Beigl, Michael; Gerling, Kathrin; Mayer, Sven (Eds.). New York: Association for Computing Machinery (ACM), 2024, pp. 370 – 374
  • Ring, Patrizia; Masuch, Maic
    Exploring the Influence of Collision Anxiety on Player Experience in XR Games
    In: Entertainment Computing – ICEC 2023: 22nd IFIP TC 14 International Conference, ICEC 2023 ; Bologna, Italy, November 15–17, 2023 ; Proceedings / 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, November 15–17, 2023, Bologna, Italy / Ciancarini, Paolo; Di Iorio, Angelo; Hlavacs, Helmut; Poggi, Francesco (Eds.). Berlin: Springer Nature Singapore, 2023, pp. 203 – 216
  • Posters / Proceedings posters

  • Ring, Patrizia; Masuch, Maic
    Measuring Collision Anxiety in XR Exergames
    In: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops: VRW 2023 ; 25-29 March 2023, Shanghai, China : Proceedings / 30th IEEE Conference on Virtual Reality and 3D User Interfaces ; Online, 2023, Schanghai, China); Institute of Electrical and Electronics Engineers. Piscataway: Institute of Electrical and Electronics Engineers, 2023, pp. 627 – 628

Tendered Theses

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Theses in Progress

Type Topic Author
     

 

Supervised Theses

Type Topic Author Finished
Master's Thesis Collision Ahead: Examining the influence of game pace and extent of movement in a VR exergame on the player’s collision anxiety Annika Hemsing 2025
Bachelor's Thesis Rotation: Visual design of a virtual environment environment and the effects on orientation Joshua Schoppe 2024
Bachelor's Thesis The effects of scene changes in virtual environments on players’ spatial orientation and fear of collision Patrick Steffan 2024
Bachelor's Thesis The influence of spatial awareness on collision anxiety in VR exergames Maurice Schmidt 2024
Bachelor's Thesis Motivation of hospitalized patients for regular exercise through an immersive virtual environment Niels Asselborn 2024
Master's Thesis Making the Little Things Count – Teaching Children Basic Mathematical Constructs in VR Marius Grießhammer 2023
Master's Thesis The Influence of Collision Related Player Experience in Co-located vs. Remote Multiplayer VR Puzzle Games Julius Tietenberg 2023
Bachelor's Thesis From AR to VR: Development of Design Guidelines for Exergame Development with Reference to Collision Anxiety Bünyamin Yilmaz 2023
Bachelor's Thesis Confidence in the Calibration of a VR Exergame with Consideration to Collision Anxiety Michael Fot 2023
Bachelor's Thesis Conquering math playfully and body-based - the role of embodied cognition for children learning mathematics Aurelia Föllner 2022
Bachelor's Thesis Adaptation of a VR exergame for a physically inactive target group Marc Pricken 2022
Bachelor's Thesis Resistance Training in VR: The influence of size distortion of equally heavy dumbbells on the player's workout experience Annika Hemsing 2022
Bachelor's Thesis Development of a VR application for an active break to promote movement and relaxation Sophia Prehn 2022

 

Academic Career and Education

2018 - 2020 Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, degree Master of Science (M.Sc.)
2012 - 2018 Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, degree Bachelor of Science (B.Sc.)

 

Professional Career

10/2021 - today Researcher at the Entertainment Computing Group
04/2021 - today SCIES - Support Center for (International) Engineering Students
2018 - 2020 Student assistant at the Entertainment Computing Group