Patrizia Ring, M.Sc.
My research interest lies in the concept of collision anxiety, the fear of colliding with real world obstacles whiles wearing an HMD. I explore how the fear of colliding with the real world influences the user experience, e.g. the feeling of presence or cognitive load. As HMDs become more and more widespread in private households, the risk of colliding due to unsuitable play spaces increases. Hence, understanding collision anxiety enables safer user experiences in VR.
Fakultät für Ingenieurwissenschaften
Address
Lotharstraße 1
47057 Duisburg
47057 Duisburg
Room
MA 263
Phone
E-Mail
Functions
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Mitarbeiter/in, SCIES - Support Center for (International) Engineering Students
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Mitarbeiter/in, Medieninformatik
Current lectures
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WiSe 2025
Past lectures (max. 10)
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SoSe 2025
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WiSe 2024
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SoSe 2024
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WiSe 2023
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SoSe 2023
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WiSe 2022
The following publications are listed in the online university bibliography of the University of Duisburg-Essen. Further information may also be found on the person's personal web pages.
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Virtual Proximity, Real Anxiety : How Co-located VR Gameplay Increases Mutual Player Distance and Fear of CollidingIn: FDG '25: Proceedings of the 20th International Conference on the Foundations of Digital Games / International Conference on the Foundations of Digital Games (FDG ’25); April 15–18, 2025; Graz, Austria / Pirker, Johanna; Kayali, Fares (Eds.). New York: Association for Computing Machinery (ACM), 2025, 12DOI (Open Access)
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Development and Validation of the Collision Anxiety Qestionnaire for VR ApplicationsIn: Proceedings of the CHI Conference on Human Factors in Computing Systems / CHI '24: CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, May 11 - 16, 2024. New York: Association for Computing Machinery, 2024, 605
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Validation of a German Version of the Collision Anxiety QuestionnaireIn: Proceedings of Mensch und Computer 2024 (MuC 2024) / Mensch und Computer 2024 (MuC 2024): 1 - 4 September 2024; Karlsruhe, Germany / Maedche, Alexander; Beigl, Michael; Gerling, Kathrin; Mayer, Sven (Eds.). New York: Association for Computing Machinery (ACM), 2024, pp. 370 – 374
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Exploring the Influence of Collision Anxiety on Player Experience in XR GamesIn: Entertainment Computing – ICEC 2023: 22nd IFIP TC 14 International Conference, ICEC 2023 ; Bologna, Italy, November 15–17, 2023 ; Proceedings / 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, November 15–17, 2023, Bologna, Italy / Ciancarini, Paolo; Di Iorio, Angelo; Hlavacs, Helmut; Poggi, Francesco (Eds.). Berlin: Springer Nature Singapore, 2023, pp. 203 – 216
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Measuring Collision Anxiety in XR ExergamesIn: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops: VRW 2023 ; 25-29 March 2023, Shanghai, China : Proceedings / 30th IEEE Conference on Virtual Reality and 3D User Interfaces ; Online, 2023, Schanghai, China); Institute of Electrical and Electronics Engineers. Piscataway: Institute of Electrical and Electronics Engineers, 2023, pp. 627 – 628
Book articles / Proceedings papers
Posters / Proceedings posters
Tendered Theses
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Theses in Progress
| Type | Topic | Author |
|---|---|---|
Supervised Theses
Academic Career and Education
| 2018 - 2020 | Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, degree Master of Science (M.Sc.) |
| 2012 - 2018 | Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, degree Bachelor of Science (B.Sc.) |
Professional Career
| 10/2021 - today | Researcher at the Entertainment Computing Group |
| 04/2021 - today | SCIES - Support Center for (International) Engineering Students |
| 2018 - 2020 | Student assistant at the Entertainment Computing Group |