Patrizia Ring, M.Sc.

Numerous fail videos show that virtual reality (VR) has its risks - namely, being too immersed in the game  to remember the real environment. Accidents while using VR due to collisions with obstacles, room boundaries or other people are on the rise as private VR hardware becomes more easily available. Safety systems in commercial VR systems are not sufficient in avoiding such accidents, as they depend on correct calibration. As private households often do not offer a large play space, many users trade safety for maximized play space, not correctly setting up the guardian. While some VR games are rather static, others are very dynamic and include changes in the virtual environment. This can lead to disorientation and desynchronization of the user's map of the real versus virtual world. This does not only lead to real-life collisions, but also to fear of colliding.

My research focus lies on the phenomenon of collision anxiety, which can be caused by earlier experiences, VR expertise, loss of orientation, or the application design. While collision anxiety has been implicitly mentioned in works regarding safety systems or movement in VR, there has not been any specific research regarding this topic. Hence, my work includes the development and validation of a questionnaire as well as research in the emergence and effects of collision anxiety in VR.

Fakultät für Ingenieurwissenschaften

Address
Lotharstraße 1
47057 Duisburg
Room
MA 263

Functions

  • Mitarbeiter/in, SCIES - Support Center for (International) Engineering Students

  • Mitarbeiter/in, Medieninformatik

The following publications are listed in the online university bibliography of the University of Duisburg-Essen. Further information may also be found on the person's personal web pages.

    Book articles / Proceedings papers

  • Ring, Patrizia; Hemsing, Annika; Masuch, Maic
    It’s All Fun and Games, Until Someone Gets Hurt : How Game Pace and Player Movement Influence the User Experience in VR
    In: Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '25) / CHI EA '25: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems; 26 April 2025 - 1 May 2025; Yokohama, Japan / Yamashita, Naomi; Evers, Vanessa; Yatani, Koji; Ding, Xianghua (Sharon) (Eds.). New York: Association for Computing Machinery (ACM), 2025, 362
  • Ring, Patrizia; Masuch, Maic
    Long-Term Effects of User Expertise and Application Design on Collision Anxiety in VR Games
    In: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI '25) / CHI 2025: CHI Conference on Human Factors in Computing Systems; 26 April 2025 - 1 May 2025; Yokohama, Japan / Yamashita, Naomi; Evers, Vanessa; Yatani, Koji; Ding, Xianghua (Sharon); Lee, Bongshin; Chetty, Marshini; Toups-Dugas, Phoebe (Eds.). New York: Association for Computing Machinery (ACM), 2025, 1228
  • Tietenberg, Julius; Ring, Patrizia; Masuch, Maic
    Virtual Proximity, Real Anxiety : How Co-located VR Gameplay Increases Mutual Player Distance and Fear of Colliding
    In: FDG '25: Proceedings of the 20th International Conference on the Foundations of Digital Games / International Conference on the Foundations of Digital Games (FDG ’25); April 15–18, 2025; Graz, Austria / Pirker, Johanna; Kayali, Fares (Eds.). New York: Association for Computing Machinery (ACM), 2025, 12
  • Ring, Patrizia; Tietenberg, Julius; Emmerich, Katharina; Masuch, Maic
    Development and Validation of the Collision Anxiety Qestionnaire for VR Applications
    In: Proceedings of the CHI Conference on Human Factors in Computing Systems / CHI '24: CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, May 11 - 16, 2024. New York: Association for Computing Machinery, 2024, 605
  • Ring, Patrizia; Tietenberg, Julius; Masuch, Maic
    Validation of a German Version of the Collision Anxiety Questionnaire
    In: Proceedings of Mensch und Computer 2024 (MuC 2024) / Mensch und Computer 2024 (MuC 2024): 1 - 4 September 2024; Karlsruhe, Germany / Maedche, Alexander; Beigl, Michael; Gerling, Kathrin; Mayer, Sven (Eds.). New York: Association for Computing Machinery (ACM), 2024, pp. 370 – 374
  • Ring, Patrizia; Masuch, Maic
    Exploring the Influence of Collision Anxiety on Player Experience in XR Games
    In: Entertainment Computing – ICEC 2023: 22nd IFIP TC 14 International Conference, ICEC 2023 ; Bologna, Italy, November 15–17, 2023 ; Proceedings / 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, November 15–17, 2023, Bologna, Italy / Ciancarini, Paolo; Di Iorio, Angelo; Hlavacs, Helmut; Poggi, Francesco (Eds.). Berlin: Springer Nature Singapore, 2023, pp. 203 – 216
  • Posters / Proceedings posters

  • Ring, Patrizia; Masuch, Maic
    Measuring Collision Anxiety in XR Exergames
    In: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops: VRW 2023 ; 25-29 March 2023, Shanghai, China : Proceedings / 30th IEEE Conference on Virtual Reality and 3D User Interfaces ; Online, 2023, Schanghai, China); Institute of Electrical and Electronics Engineers. Piscataway: Institute of Electrical and Electronics Engineers, 2023, pp. 627 – 628

Tendered Theses

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Theses in Progress

Type Topic Author
     

 

Supervised Theses

Type Topic Author Finished
Master's Thesis Collision Ahead: Examining the influence of game pace and extent of movement in a VR exergame on the player’s collision anxiety Annika Hemsing 2025
Bachelor's Thesis Rotation: Visual design of a virtual environment environment and the effects on orientation Joshua Schoppe 2024
Bachelor's Thesis The effects of scene changes in virtual environments on players’ spatial orientation and fear of collision Patrick Steffan 2024
Bachelor's Thesis The influence of spatial awareness on collision anxiety in VR exergames Maurice Schmidt 2024
Bachelor's Thesis Motivation of hospitalized patients for regular exercise through an immersive virtual environment Niels Asselborn 2024
Master's Thesis Making the Little Things Count – Teaching Children Basic Mathematical Constructs in VR Marius Grießhammer 2023
Master's Thesis The Influence of Collision Related Player Experience in Co-located vs. Remote Multiplayer VR Puzzle Games Julius Tietenberg 2023
Bachelor's Thesis From AR to VR: Development of Design Guidelines for Exergame Development with Reference to Collision Anxiety Bünyamin Yilmaz 2023
Bachelor's Thesis Confidence in the Calibration of a VR Exergame with Consideration to Collision Anxiety Michael Fot 2023
Bachelor's Thesis Conquering math playfully and body-based - the role of embodied cognition for children learning mathematics Aurelia Föllner 2022
Bachelor's Thesis Adaptation of a VR exergame for a physically inactive target group Marc Pricken 2022
Bachelor's Thesis Resistance Training in VR: The influence of size distortion of equally heavy dumbbells on the player's workout experience Annika Hemsing 2022
Bachelor's Thesis Development of a VR application for an active break to promote movement and relaxation Sophia Prehn 2022

 

Academic Career and Education

2018 - 2020 Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, degree Master of Science (M.Sc.)
2012 - 2018 Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, degree Bachelor of Science (B.Sc.)

 

Professional Career

10/2021 - today Researcher at the Entertainment Computing Group
04/2021 - today SCIES - Support Center for (International) Engineering Students
2018 - 2020 Student assistant at the Entertainment Computing Group