Personensuche
Personensuche
Es wurde 1 Person gefunden.
Anschrift
Lotharstr. 65 (LE)
47057 Duisburg
47057 Duisburg
Raum
LE 304
Telefon
Telefax
E-Mail
Funktionen
-
Mitglied, Promotionsausschuss
-
Universitätsprofessor/in, Hochleistungsrechnen
-
Stellv. Vorstandsvorsitzende/r, Prüfungsausschuss Angewandte Informatik - Schwerpunkt Ingenieur- und Medieninformatik (Bachelor/Master)
-
Studienberatung, ISE Computer Engineering (Bachelor/Master)
Aktuelle Veranstaltungen
-
2023 WS
- Advanced Image Synthesis
- Praxisprojekt „It’s Your Choice: Präsentation von Entscheidungsoptionen in digitalen Spielen“
- Grundlegende Programmiertechniken
- E3 - IngWi_Inf - Grundlegende Programmiertechniken - Cr. 6-6
- Übung zu "Grundlegende Programmiertechniken"
- Übung zu "Advanced Image Synthesis"
- Seminar "“How to Deliver an Engaging Speech” - Eine Einführung in elementare Vorbereitungs- und Vortragstechniken"
- Tutorium zu "Grundlegende Programmiertechniken"
Vergangene Veranstaltungen (max. 10)
-
2023 SS
- Scientific Visualization
- Grundlegende Programmiertechniken
- Computer Graphics
- Übungen zu "Grundlegende Programmiertechniken"
- Seminar "“How to Deliver an Engaging Speech” - Eine Einführung in elementare Vorbereitungs- und Vortragstechniken"
- Übung zu "Computer Graphics"
- Übung zu "Scientific Visualization"
- E3 - IngWi_Inf - Grundlegende Programmiertechniken - Cr. 6-6
- Datenstrukturen und Algorithmen
- Grundlegende Programmiertechniken
Die folgenden Publikationen sind in der Online-Universitätsbibliographie der Universität Duisburg-Essen verzeichnet. Weitere Informationen finden Sie gegebenenfalls auch auf den persönlichen Webseiten der Person.
-
A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality GamesIn: Proceedings of the ACM on Human-Computer Interaction Jg. 7 (2023) Nr. CHI PLAY, S. 73 - 103ISSN: 2573-0142Online Volltext: dx.doi.org/
-
Embracing Raycasting for Virtual RealityIn: Journal of WSCG (2022) Nr. 3201, S. 128 - 134ISSN: 1213-6964; 1213-6972; 1213-6980Online Volltext: dx.doi.org/ (Open Access)
-
Outpace Reality : A Novel Augmented-Walking Technique for Virtual Reality GamesIn: Proceedings of the ACM on Human-Computer Interaction Jg. 6 (2022)ISSN: 2573-0142Online Volltext: dx.doi.org/
-
A Discrete Probabilistic Approach to Dense Flow VisualizationIn: IEEE Transactions on Visualization and Computer Graphics (T-VCG) / Institute of Electrical and Electronics Engineers (IEEE) (Hrsg.) Jg. 27 (2021) Nr. 12, S. 4347 - 4358ISSN: 1941-0506; 1077-2626Online Volltext: dx.doi.org/ (Open Access)
-
Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room GamesIn: Proceedings of the ACM on Human-Computer Interaction Jg. 5 (2021) Nr. CHI PLAY,ISSN: 2573-0142Online Volltext: dx.doi.org/
-
Deadeye visualization revisited : Investigation of preattentiveness and applicability in virtual environmentsIn: IEEE Transactions on Visualization and Computer Graphics (T-VCG) / Institute of Electrical and Electronics Engineers (IEEE) (Hrsg.) Jg. 26 (2020) Nr. 1, S. 547 - 557ISSN: 1941-0506; 1077-2626Online Volltext: dx.doi.org/ (Open Access)
-
Interactive computation and visualization of deep brain stimulation effects using DualityIn: Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization Jg. 8 (2020) Nr. 1, S. 3 - 14ISSN: 2168-1163Online Volltext: dx.doi.org/ Online Volltext (Open Access)
-
Automatic route planning for GPS art generationIn: Computational Visual Media Jg. 5 (2019) Nr. 3, S. 303 - 310ISSN: 2096-0662; 2096-0433Online Volltext: dx.doi.org/ Online Volltext (Open Access)
-
Deadeye: A Novel Preattentive Visualization Technique Based on Dichoptic PresentationIn: IEEE Transactions on Visualization and Computer Graphics Jg. 25 (2019) Nr. 1, S. 936 - 945ISSN: 1077-2626Online Volltext: dx.doi.org/ (Open Access)
-
CoFlaVis : A visualization system for pulverized coal flamesIn: Computing in Science and Engineering Jg. 19 (2017) Nr. 6, S. 72 - 78ISSN: 1558-366XOnline Volltext: dx.doi.org/
-
State of the Art in Transfer Functions for Direct Volume RenderingIn: Computer graphics forum: the international journal of the Eurographics Association Jg. 35 (2016) Nr. 3, S. 669 - 691ISSN: 1467-8659Online Volltext: dx.doi.org/ Online Volltext (Open Access)
-
Hybrid Rendering with Scheduling under UncertaintyIn: IEEE Transactions on Visualization and Computer Graphics (T-VCG) / Institute of Electrical and Electronics Engineers (IEEE) (Hrsg.) Jg. 20 (2014) Nr. 5, S. 767 - 780ISSN: 1941-0506; 1077-2626Online Volltext: dx.doi.org/ Online Volltext (Open Access)
-
Scalable devicesIn: Mathematics and visualization Jg. 37 (2014) S. 361 - 373ISSN: 1612-3786
-
Sparse PDF Volumes for Consistent Multi-Resolution Volume RenderingIn: IEEE Transactions on Visualization and Computer Graphics (T-VCG) / Institute of Electrical and Electronics Engineers (IEEE) (Hrsg.) Jg. 20 (2014) Nr. 12, S. 2417 - 2426ISSN: 1941-0506; 1077-2626Online Volltext: dx.doi.org/ Online Volltext (Open Access)
-
A Metric for the Evaluation of Dense Vector Field VisualizationsIn: IEEE Transactions on Visualization and Computer Graphics (T-VCG) / Institute of Electrical and Electronics Engineers (IEEE) (Hrsg.) Jg. 19 (2013) Nr. 7, S. 1122 - 1132ISSN: 1941-0506; 1077-2626Online Volltext: dx.doi.org/
-
ISP : An Optimal Out-of-Core Image-Set Processing Streaming Architecture for Parallel Heterogeneous SystemsIn: IEEE Transactions on Visualization and Computer Graphics (T-VCG) / Institute of Electrical and Electronics Engineers (IEEE) (Hrsg.) Jg. 18 (2012) Nr. 6, S. 838 - 851ISSN: 1941-0506; 1077-2626Online Volltext: dx.doi.org/
-
Sparse PDF maps for non-linear multi-resolution image operationsIn: ACM transactions on graphics : TOG Jg. 31 (2012) Nr. 6, Article No. 133ISSN: 0730-0301; 1557-7368Online Volltext: dx.doi.org/
-
GPU-Aware Hybrid Terrain RenderingIn: International journal of computer information systems and industrial management applications : IJCISIM Jg. 3 (2011) S. 820 - 827ISSN: 2150-7988
-
Sample-Based Surface ColoringIn: IEEE Transactions on Visualization and Computer Graphics (T-VCG) / Institute of Electrical and Electronics Engineers (IEEE) (Hrsg.) Jg. 16 (2010) Nr. 5, S. 763 - 776ISSN: 1941-0506; 1077-2626Online Volltext: dx.doi.org/ Online Volltext (Open Access)
-
Occam's razor and petascale visual data analysisIn: Journal of Physics: Conference Series (JPCONF) Jg. 180 (2009) Nr. 1, S. 012084ISSN: 1742-6588; 1742-6596Online Volltext: dx.doi.org/
-
Exploring the potential of vertical jump training in virtual realityIn: CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play / CHI PLAY '21, Annual Symposium on Computer-Human Interaction in Play, 18-21 October 2021, Austria, virtual event (2021) S. 179 - 185ISBN: 978-1-4503-8356-1Online Volltext: dx.doi.org/
-
Never Skip Leg Day Again : Training the Lower Body with Vertical Jumps in a Virtual Reality ExergameIn: CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems / 2023 CHI Conference on Human Factors in Computing Systems ; CHI '23 ; April 23 - 28, 2023, Hamburg, Germany / Schmidt, Albrecht; Väänänen, Kaisa; Goyal, Tesh; Kristensson, Per Ola; Peters, Anicia; Mueller, Stefanie; Williamson, Julie R.; Wilson, Max L. (Hrsg.) 2023ISBN: 978-1-4503-9421-5Online Volltext: dx.doi.org/
-
Interpolating Happiness : Understanding the Intensity Gradations of Face Emojis Across CulturesIn: CHI '22: CHI Conference on Human Factors in Computing Systems: Proceedings / CHI Conference on Human Factors in Computing Systems ; 29 April - 5 May 2022, New Orleans, La., USA / Barbosa, Simone; Lampe, Cliff; Appert, Caroline; Shamma, David A.; Drucker, Steven; Williamson, Julie; Yatani, Koji (Hrsg.) 2022ISBN: 978-1-4503-9157-3Online Volltext: dx.doi.org/
-
"I Packed My Bag and in It i Put..." : A Taxonomy of Inventory Systems for Virtual Reality GamesIn: IEEE Conference on Computatonal Intelligence and Games / IEEE Symposium on Computational Intelligence and Games - CIG 2021, 17-20 August 2021, Copenhagen, Denmark 2021ISBN: 978-1-6654-3886-5; 978-1-6654-4608-2Online Volltext: dx.doi.org/ (Open Access)
-
A Multi-Modular System for the Visualization and Classification of MER Data during Neurostimulation ProceduresIn: 43rd Annual International Conferences of the IEEE Engineering in Medicine and Biology Society (EMBC): Proceedings / 43rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC 2021), 31.10.-04.11.2021, Virtual 2021, S. 6281 - 6284ISBN: 978-1-72811-179-7; 978-1-72811-178-0Online Volltext: dx.doi.org/
-
Effects of Task Type and Wall Appearance on Collision Behavior in Virtual EnvironmentsIn: IEEE Conference on Computatonal Intelligence and Games / IEEE Symposium on Computational Intelligence and Games - CIG 2021, 17-20 August 2021, Copenhagen, Denmark 2021ISBN: 978-1-6654-3886-5; 978-1-6654-4608-2Online Volltext: dx.doi.org/ (Open Access)
-
Streaming vr games to the broad audience : A comparison of the first-person and third-person perspectivesIn: Conference on Human Factors in Computing Systems: Proceedings / CHI 2021; 8 - 13 May 2021 2021ISBN: 9781450380966Online Volltext: dx.doi.org/ (Open Access)
-
Towards sneaking as a playful input modality for virtual environmentsIn: 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021: Proceedings / 28th IEEE Conference on Virtual Reality and 3D User Interfaces: VR 2021, 27.03.-03.04.2021, Virtual 2021, S. 473 - 482Online Volltext: dx.doi.org/ (Open Access)
-
"Pls Uninstall" : On the Interplay of the COVID-19 Pandemic and Toxic Player Behavior in Competitive GamingIn: CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play / 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020; Virtual, Online; Canada; 2 - 4 November 2020 2020, S. 224 - 228ISBN: 9781450375870Online Volltext: dx.doi.org/
-
A Study on Real-Time Visualizations during Sports Activities on SmartwatchesIn: 19th International Conference on Mobile and Ubiquitous Multimedia / MUM 2020; Virtual, Online; Germany; 22 - 25 November 2020 2020, S. 18 - 31ISBN: 9781450388702Online Volltext: dx.doi.org/
-
FAVR - Accelerating Direct Volume Rendering for Virtual RealitySystemsIn: Proceedings of the 2020 IEEE Visualization Conference / VIS 2020; Virtual, Salt Lake City; United States; 25 - 30 October 2020 2020, S. 106 - 110ISBN: 978-1-7281-8014-4; 978-1-7281-8015-1Online Volltext: dx.doi.org/
-
Playing with friends - The importance of social play during the COVID-19 pandemicIn: CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play / 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020; Virtual, Online; Canada; 2 - 4 November 2020 2020, S. 209 - 212ISBN: 9781450375870Online Volltext: dx.doi.org/ (Open Access)
-
Silhouette Games : An Interactive One-Way Mirror Approach to Watching Players in VRIn: Proceedings of the Annual Symposium on Computer-Human Interaction in Play / CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada November, 2020 / Mirza-Babaei, Pejman (Hrsg.) 2020, S. 561 - 571ISBN: 9781450380744Online Volltext: dx.doi.org/ (Open Access)
-
Beyond human : Animals as an escape from stereotype avatars in virtual reality gamesIn: Proceedings of the Annual Symposium on Computer-Human Interaction in Play / CHI PLAY '19, Barcelona, Spain, October 22 - 25, 2019 2019, S. 439 - 451ISBN: 978-1-4503-6688-5Online Volltext: dx.doi.org/
-
GeoGCD: Improved visual search via gaze-contingent displayIn: Eye Tracking Research and Applications Symposium (ETRA) / 11th ACM Symposium on Eye Tracking Research and Applications, ETRA 2019; Denver; United States; 25 - 28 June 2019 2019, S. a84ISBN: 9781450367097Online Volltext: dx.doi.org/
-
Integrating visualization literacy into computer graphics education using the example of dear dataIn: European Association for Computer Graphics - 40th Annual Conference, EUROGRAPHICS 2019 - Education Papers / Eurographics 2019: 40th Annual Conference of the European Association for Computer Graphics, 06.-10.05.2019, Genoa, Italy 2019, S. 1 - 8Online Volltext: dx.doi.org/
-
Outstanding : A multi-perspective travel approach for virtual reality gamesIn: CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play / CHI PLAY '19, Barcelona, Spain, October 22 - 25, 2019 2019, S. 287 - 299ISBN: 978-1-4503-6688-5Online Volltext: dx.doi.org/ (Open Access)
-
Outstanding: A perspective-switching technique for covering large distances in VR gamesIn: Conference on Human Factors in Computing Systems: Proceedings / CHI EA 2019; Glasgow; United Kingdom; 4 - 9 May 2019 2019ISBN: 9781450359719Online Volltext: dx.doi.org/
-
The illusion of animal body ownership and its potential for virtual reality gamesIn: IEEE Conference on Computatonal Intelligence and Games / CoG 2019; London; United Kingdom; 20 - 23 August 2019 Jg. August 2019ISBN: 9781728118840Online Volltext: dx.doi.org/ (Open Access)
-
Toward a taxonomy of inventory systems for virtual reality gamesIn: CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play / CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play; October 22-25, 2019; Barcelona, Spain 2019, S. 363 - 370ISBN: 9781450368711Online Volltext: dx.doi.org/ (Open Access)
-
Automatic route planning for GPS art generationIn: SIGGRAPH Asia 2018 Technical Briefs / SA 2018; Tokyo; Japan; 4 - 7 December 2018 2018, S. 25ISBN: 9781450360623Online Volltext: dx.doi.org/ Online Volltext (Open Access)
-
GulliVR: A walking-oriented technique for navigation in virtual reality games based on virtual body resizingIn: CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play / 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018; Melbourne; Australia; 28 - 31 October 2018 2018, S. 243 - 256ISBN: 9781450356244Online Volltext: dx.doi.org/
-
VR animals : surreal body ownership in virtual reality gamesIn: CHI PLAY 2018 extended abstracts: proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion / CHI PLAY ; Annual Symposium on Computer-Human Interaction in Play Companion ; Melbourne, Australia, October 28 - 31, 2018 2018, S. 503 - 511ISBN: 978-1-4503-5968-9Online Volltext: dx.doi.org/
-
Gestures from the point of view of an audience : Toward anticipatable interaction of presenters with 3D contentIn: CHI'17: Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems / CHI 2017, May 6-11, 2017, Denver, CO, USA / Mark, Gloria; Fussell, Susan (Hrsg.) 2017, S. 5284 - 5294ISBN: 978-1-4503-4655-9Online Volltext: dx.doi.org/
-
Self-transforming controllers for virtual reality first person shootersIn: Proceedings of the Annual Symposium on Computer-Human Interaction in Play / ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, October 15-18, 2017, Amsterdam, The Netherlands 2017, S. 517 - 529ISBN: 978-1-4503-4898-0Online Volltext: dx.doi.org/
-
VisAnalyticsKit: User logging for mobile visualization applicationsIn: 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems / SEARIS 2017; Los Angeles, United States; 19 March 2017 2017ISBN: 978-1-5386-6274-8; 978-1-5386-6275-5Online Volltext: dx.doi.org/
-
Explicit frequency control for high-quality texture-based flow visualizationIn: 86787807X Zitierlink Titel: 2015 IEEE Scientific Visualization Conference: Proceedings / IEEE Scientific Visualization Conference, Chicago, Illinois, USA, 25–30 October 2015 / Ahrens, James; Qu, Huamin; Roerdink, Jos (Hrsg.) 2016, S. 41 - 48ISBN: 978-1-4673-9785-8Online Volltext: dx.doi.org/
-
A Testbed Combining Visual Perception Models for Geographic Gaze Contingent DisplaysIn: EuroVis 2015 Short Paper Proceedings / EuroVis 2015, Cagliari, Sardinia, Italy, May 25-29, 2015 2015
-
An approach to lowering the in situ visualization barrierIn: ISAV 2015: In Situ Infrastructures for Enabling Extreme-scale Analysis and Visualization / 5th International Conference on Acoustics and Vibration, 25.-26. November 2015, Tehran, Iran 2015
-
An approach to lowering the in situ visualization barrierIn: Proceedings of the First Workshop on In Situ Infrastructures for Enabling Extreme-Scale Analysis and Visualization / SC15: The International Conference for High Performance Computing, Networking, Storage and Analysis Austin, TX, USA, November 15 - 20, 2015 / Weber, Gunther (Hrsg.) 2015, S. 7 - 12ISBN: 9781450340038Online Volltext: dx.doi.org/
-
MorphableUI : A Hypergraph-Based Approach to Distributed Multimodal Interaction for Rapid Prototyping and Changing EnvironmentsIn: WSCG 2016 / 24th WSCG Conference on Computer Graphics, Visualization and Computer Vision 2016 2015
-
State of the Art in Mobile Volume Rendering on iOS DevicesIn: EuroVis 2015 Short Paper Proceedings / EuroVis 2015, Cagliari, Sardinia, Italy, May 25-29, 2015 2015
-
Towards in situ visualization of extreme-scale, agent-based, worldwide disease-spreading simulationsIn: SIGGRAPH Asia 2015 Visualization in High Performance Computing / SA'15 SIGGRAPH Asia 2015 Kobe, Japan — November 02 - 06, 2015 2015 Article No.: 7ISBN: 978-1-4503-3929-2Online Volltext: dx.doi.org/
-
Freeprocessing : Transparent in situ visualization via data interceptionIn: Proceedings of the 14th Eurographics Symposium on Parallel Graphics and Visualization / Eurographics Symposium on Parallel Graphics and Visualization, June 9-10 2014, Swansea, Wales, UK 2014
-
A Framework for Prototyping and Evaluation of Sensor-based Mobile Interaction with Stereoscopic 3DIn: Proceedings of Interactive Surfaces for Interaction with Stereoscopic 3D Workshop 2013
-
An analysis of scalable GPU-based ray-guided volume renderingIn: 2013 IEEE Symposium on Large-Scale Data Analysis and Visualization (LDAV 2013) / 2013 IEEE Symposium on Large-Scale Data Analysis and Visualization (LDAV 2013) : Atlanta, Georgia, USA, 13 - 14 October 2013 / Geveci, Berk (Hrsg.) 2013, S. 43 - 51ISBN: 978-1-4799-2436-3Online Volltext: dx.doi.org/
-
Dense isocontour imagingIn: SIGGRAPH Asia 2013 Technical Briefs / SA '13 SIGGRAPH Asia 2013 Hong Kong, November 19 - 22, 2013 / Chen, Baoquan; Sharf, Andrei (Hrsg.) 2013 Article No. 16ISBN: 978-145-032-629-2Online Volltext: dx.doi.org/
-
The impact of display bezels on stereoscopic vision for tiled displaysIn: Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology / VRST'13, The 19th ACM Symposium on Virtual Reality Software and Technology Singapore, October 06 - 09, 2013 / Magnenat Thalmann, Nadia; Wu, Enhua (Hrsg.) 2013, S. 241 - 250ISBN: 978-145-032-379-6Online Volltext: dx.doi.org/
-
Chronophotographic Visualization for Time-Dependent Data SetsIn: 10th International Symposium on Biomechanics and Biomedical Engineering / 10th International Symposium on Biomechanics and Biomedical Engineering, Berlin, Germany, 11-14 April 2012 2012
-
Dense flow visualization using wave interferenceIn: IEEE Pacific Visualization Symposium / PacificVis, 2012 : Feb. 28 2012 - March 2 2012, Songdo, Korea / Hauser, Helwig (Hrsg.) 2012ISBN: 9781467308632; 9781467308649; 9781467308656Online Volltext: dx.doi.org/
-
Efficient I/O for Parallel VisualizationIn: Proceedings of the 11th Eurographics Symposium on Parallel Graphics and Visualization / EG PGV 2011, 11th Eurographics Symposium on Parallel Graphics and Visualization, Llandudno, UK, April 10 - 11, 2011 / Kuhlen, Torsten; Pajarola, Renato (Hrsg.) 2011ISBN: 978-3-905674-32-3
-
Multi-Resolution-Display System for Virtual Reality SetupsIn: Ergonomics and Health Aspects of Work with Computers: Proceedings / International Conference, EHAWC 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011 / Robertson, Michelle M. (Hrsg.) 2011, S. 180 - 189ISBN: 978-3-642-21715-9; 978-3-642-21716-6Online Volltext: dx.doi.org/
-
Multiscale Unbiased Diffeomorphic Atlas Construction on Multi-GPUsIn: GPU computing gems / Hwu, Wen-mei (Hrsg.) 2011, S. 771 - 791ISBN: 978-0-12-384988-5; 0-12-384988-8Online Volltext: dx.doi.org/
-
Optimal multi-image processing streaming framework on parallel heterogeneous systemsIn: EG PGV 2011 / 11th Eurographics Symposium on Parallel Graphics and Visualization; Llandudno, UK; April 10-11, 2011 / Kuhlen, Torsten; Zhou, Kun; Pajarola, Renato (Hrsg.) 2011, S. 1 - 10ISBN: 978-3-905674-32-3Online Volltext: dx.doi.org/
-
Partial Symmetry Detection in Volume DataIn: Vision, Modeling and Visualization: Proceedings / VMV 2011 ; Berlin, Germany, October 04 - 06, 2011 / Eisert, Peter (Hrsg.) 2011, S. 41 - 48ISBN: 978-3-905673-85-2Online Volltext: dx.doi.org/ Online Volltext
-
The Role of Virtual Engineering and Emerging Visualization Tools in Nuclear Engineering Education and Training at the University of UtahIn: Proceedings of the Nuclear Engineering Science and Technology Conference on Education and Training / NESTeT 2011 Transactions: Nuclear Engineering Science and Technology; Prague (Czech Republic); 15-18 May 2011 2011ISBN: 978-92-95064-12-6
-
ZAPP - A management framework for distributed visualization systemsIn: Proceedings of the IADIS Computer Graphics, Visualization, Computer Vision and Image Processing / CGVCVIP 2011 : IADIS International Conference on Computer Graphics, Visualization, Computer Vision And Image Processing , Jul 24, 2011 - Jul 26, 2011, Rome, Italy 2011
-
A new sampling scheme for slice based volume renderingIn: Volume graphics 2010 / 8th IEEE/EG International Symposium on Volume Graphics ; Norrköping, Sweden, May 2-3, 2010 / Kindlmann, Gordon; Westermann, Rüdiger (Hrsg.) 2010, S. 1 - 4ISBN: 978-3-905674-23-1Online Volltext: dx.doi.org/
-
Feature Preserving Sketching of Volume DataIn: Vision, modeling & visualization / VMV 2010 ; Siegen, November 15 - 17, 2010 / Koch, Reinhard (Hrsg.) 2010, S. 195 - 202ISBN: 978-3-905673-79-1
-
Focus and Context-Visualization without the ComplexityIn: World Congress on Medical Physics and Biomedical Engineering: Vol. 25/13 Special Topics and Workshops / World Congress on Medical Physics and Biomedical Engineering, September 7 - 12, 2009, Munich, Germany / Dössel, Olaf (Hrsg.) 2010, S. 45 - 48ISBN: 978-3-642-03894-5; 978-3-642-03895-2Online Volltext: dx.doi.org/
-
Large data visualization on distributed memory multi-GPU clustersIn: Proceedings of the Conference on High Performance Graphics / HPG'10 High Performance Graphics Saarbrucken, Germany — June 25 - 27, 2010 / Hensley, Justin (Hrsg.) 2010, S. 57 - 66
-
Metrics for Uncertainty Analysis and Visualization of Diffusion Tensor ImagesIn: Medical Imaging and Augmented Reality / 5th International Workshop, MIAR 2010, Beijing, China, September 19-20, 2010 / Liao, Hongen; Edwards, P. J. "Eddie"; Pan, Xiaochuan (Hrsg.) 2010, S. 179 - 190ISBN: 978-3-642-15698-4; 978-3-642-15699-1Online Volltext: dx.doi.org/
-
Size Matters - Revealing Small Scale Structures in Large DatasetsIn: World Congress on Medical Physics and Biomedical Engineering: Vol. 25/13 Special Topics and Workshops / World Congress on Medical Physics and Biomedical Engineering, September 7 - 12, 2009, Munich, Germany / Dössel, Olaf (Hrsg.) 2010ISBN: 978-3-642-03894-5; 978-3-642-03895-2Online Volltext: dx.doi.org/
-
Tuvok : An Architecture for Large Scale Volume RenderingIn: Proceedings of the 15th Vision, Modeling and Visualization Workshop 2010 / 15 th International Workshop on Vision, Modeling and Visualization, University of Siegen, November 15 - 17th, 2010 2010
-
Hybrid Distributed Rendering
VisWeek 2012, 14-19 October 2012, Seattle, Washington,(2012) -
A virtual, interactive numerical wind-tunnel with GPU acceleration, real time visualization and real time interaction
Joint DMV and GAMM Annual Meeting 2016,(2016)