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Informatik / HCCS

Anschrift
Lotharstr. 65 (LE)
47057 Duisburg
Raum
LE 307

Funktionen

  • Wissenschaftliche/r Mitarbeiter/in, Medieninformatik

Die folgenden Publikationen sind in der Online-Universitätsbibliographie der Universität Duisburg-Essen verzeichnet. Weitere Informationen finden Sie gegebenenfalls auch auf den persönlichen Webseiten der Person.

    Artikel in Zeitschriften

  • Graf, Linda; Sykownik, Philipp; Gradl-Dietsch, Gertraud; Masuch, Maic
    Towards believable and educational conversations with virtual patients
    In: Frontiers in Virtual Reality, Jg. 5, 2024, 1377210
  • Abstracts

  • Sykownik, Philipp; Emmerich, Katharina; Masuch, Maic; Peketz, Jochen
    Blending science and practice: A collaborative approach for evaluating the value of heart rate measurement
    In: CHI PLAY ’19: extended abstracts of the Annual Symposium on Computer-Human Interaction in Play / CHI Play 2019 Barcelona / Arnedo, Joan; Nacke, Lennart E. (Hrsg.). New York, New York: Association for Computing Machinery, Inc, 2019, S. 211 – 222
  • Beiträge in Sammelwerken und Tagungsbänden

  • Graf, Linda; Scholemann, Leslie; Sykownik, Philipp; Fuss, Johannes; Masuch, Maic
    Virtual Visits, Real Emotions : Designing Social VR Experiences for Imprisoned Fathers and their Children
    In: CHI'25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems / CHI'25 (2025 CHI Conference on Human Factors in Computing Systems), 26. April - 1. Mai 2025, Yokohama / Yamashita, Naomi; Evers, Vanessa; ACM (Association for Computing Machinery) (Hrsg.). New York: ACM, 2025, 1080
  • Sykownik, Philipp; Karaosmanoglu, Sukran; Emmerich, Katharina; Steinicke, Frank; Masuch, Maic
    VR Almost There : Simulating Co-located Multiplayer Experiences in Social Virtual Reality
    In: CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems / 2023 CHI Conference on Human Factors in Computing Systems ; CHI '23 ; April 23 - 28, 2023, Hamburg, Germany / Schmidt, Albrecht; Väänänen, Kaisa; Goyal, Tesh; Kristensson, Per Ola; Peters, Anicia; Mueller, Stefanie; Williamson, Julie R.; Wilson, Max L. (Hrsg.). New York: Association for Computing Machinery, 2023, 789
  • Sykownik, Philipp; Maloney, Divine; Freeman, Guo; Masuch, Maic
    Something Personal from the Metaverse : Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR
    In: CHI '22: CHI Conference on Human Factors in Computing Systems: Proceedings / CHI Conference on Human Factors in Computing Systems ; 29 April - 5 May 2022, New Orleans, La., USA / Barbosa, Simone; Lampe, Cliff; Appert, Caroline; Shamma, David A.; Drucker, Steven; Williamson, Julie; Yatani, Koji (Hrsg.). New York: Association for Computing Machinery, 2022, 632
  • Sykownik, Philipp; Graf, Linda; Zils, Christoph; Masuch, Maic
    The most social platform ever? : A survey about activities motives of social VR users
    In: 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021: Proceedings / 28th IEEE Conference on Virtual Reality and 3D User Interfaces: VR 2021, 27.03.-03.04.2021, Virtual. New York: Institute of Electrical and Electronics Engineers, 2021, S. 546 – 554
  • Sykownik, Philipp; Emmerich, Katharina; Masuch, Maic
    Like in the good old times, but virtual - A case for simulating co-located multiplayer games in VR
    In: CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play / 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020; Virtual, Online; Canada; 2 - 4 November 2020. New York: Association for Computing Machinery (ACM), 2020, S. 379 – 383
  • Sykownik, Philipp; Masuch, Maic
    The Experience of Social Touch in Multi-User Virtual Reality
    In: Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology / VRST 2020; Virtual, Online; Canada; 1 - 4 November 2020 / Spencer, S. N. (Hrsg.). New York: Association for Computing Machinery (ACM), 2020
  • Sykownik, Philipp; Born, Felix; Masuch, Maic
    Can you hear the player experienceƒ A pipeline for automated sentiment analysis of player speech
    In: IEEE Conference on Computatonal Intelligence and Games / CoG 2019; London; United Kingdom; 20 - 23 August 2019. Washington: IEEE Computer Society, Jg. August, 2019
  • Born, Felix; Sykownik, Philipp; Masuch, Maic
    Co-Located vs. remote gameplay : The role of physical co-presence in multiplayer room-scale VR
    In: IEEE Conference on Computatonal Intelligence and Games / CoG 2019; London; United Kingdom; 20 - 23 August 2019. Washington: IEEE Computer Society, Jg. August, 2019
  • Sykownik, Philipp; Emmerich, Katharina; Masuch, Maic
    Exploring patterns of shared control in digital multiplayer games
    In: Advances in Computer Entertainment Technology: Proceedings / 14th International Conference, ACE 2017, London, UK, December 14-16, 2017 / Cheok, Adrian David; Inami, Masahiko; Romão, Teresa (Hrsg.). Berlin: Springer Verlag, 2018, S. 847 – 867
  • Dissertation

  • Sykownik, Philipp
    The Most Social Platform? : Unveiling Experiential Qualities and the Day-to-Day Use of Social Virtual Reality Applications
    Duisburg, Essen, 2023