Game Architecture and Design (SoSe 25)

Supervisor: Prof. Dr.-Ing. Maic Masuch
Julius Tietenberg, M.Sc.
Room: LE 120
Date: Monday, 14:00 - 18:00 (c.t.)
Type: Lecture

Description

The department of Media and Computer Science and Entertainment Computing offers the lecture Game Architecture and Design for the sixth time. The fundamentals of both topics, Game Architecture and Game Design, form the content of the lecture. Beyond that an insight in processes and proceedings of the games industry is given.
The learnt knowledge can be applied to the prototypic implementation of one’s own game project, which will be produced with Unity3D.
The topics of the lecture contain the following thematic priorities:

  • Game Production and Project Engineering
  • Theoretical foundations of Game Design
  • Game Interface Design
  • Gameplay and Game Balance
  • Interactive Storytelling and Character Development

 

Please note that the attendance is limited to 25 participants.

No pre-registration is necessary.

 

Requirements

  • basic programming skills
  • willingness to become acquainted with new application development systems
  • good english skills

 

Target Audience

MA Komedia, MAI