Marius Grießhammer, M.Sc.

In my research I investigate the impact of embodied learning in virtual reality learning applications. Embodied cognition emphasizes the connection between mind and body, suggesting that learning is not solely a mental process but also influenced by physical actions and sensory experiences. By immersing people in virtual environments that encourage physical interaction and engagement I explore playful ways to enhance cognitive processes and learning outcomes, currently focussing on basic mathematical skills for children and geography.

As part of the research project Heart-VR, I am also working on designing believable virtual agents to facilitate empathy and resilience training for paramedic education.

Informatik / HCCS

Address
Forsthausweg 2 (LE)
47057 Duisburg
Room
LE 307

Functions

  • Wissenschaftliche/r Mitarbeiter/in, Medieninformatik

The following publications are listed in the online university bibliography of the University of Duisburg-Essen. Further information may also be found on the person's personal web pages.

    Book chapters / Proceedings papers

  • Grießhammer, Marius; Schorner, Richard; Graf, Linda; Masuch, Maic
    Teaching Dragons How Humans Fly : Investigating the Learning by Teaching Effect Using Teachable Virtual Agents with Primary School Students
    In: Proceedings of the IEEE Conference on Serious Games and Applications for Health (SeGAH 2026) / IEEE Conference on Serious Games and Applications for Health (SeGAH 2026); 29-31 July 2026; Niteroi, Brazil / Institute of Electrical and Electronics Engineers (IEEE) (Eds.). Piscataway: IEEE, 2026
  • Grießhammer, Marius; Masuch, Maic
    200 VR-Sessions with Children : Practical Challenges and Educational Insights Into Conducting a Longitudinal VR-Study in Primary School
    In: Entertainment Computing: ICEC 2025 / 24th IFIP TC 14 International Conference, August 27–30, 2025, Tokyo, Japan / Sugimoto, Maki; Di Iorio, Angelo; Figueroa, Pablo; Yamanishi, Ryosuke; Matsumura, Kohei (Eds.). Berlin: Springer, 2025, pp. 123 – 137
  • Grießhammer, Marius; Kißler, Christian; Masuch, Maic; Kuhn, Joerg-Tobias
    Math Valley : On Designing an Embodied VR Learning Application for Primary School Students
    In: Entertainment Computing: ICEC 2025 / 24th IFIP TC 14 International Conference, August 27–30, 2025, Tokyo, Japan / Sugimoto, Maki; Di Iorio, Angelo; Figueroa, Pablo; Yamanishi, Ryosuke; Matsumura, Kohei (Eds.). Berlin: Springer, 2025, pp. 107 – 122
  • Graf, Linda; Abramowski, Sophie; Baßfeld, Melina; Gerschermann, Kirsten; Grießhammer, Marius; Scholemann, Leslie; Masuch, Maic
    Emotional Support Companions in Virtual Reality
    In: Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 / Institute of Electrical and Electronics Engineers; Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022; Virtual, Online; 12 - 16 March 2022. Piscataway: IEEE, 2022, pp. 634 – 635

Tendered Theses

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Theses in Progress

Type Topic Author
Master's Thesis Some Body That I Moved to Know: Learning Muscle Anatomy Through Embodied Learning in Virtual Reality Vanessa Paulus

 

Supervised Theses

Type Topic Author Finished
Master's Thesis Between the Urge to Move and Control: Design and Implementation of a VR-Application for Movement Regulation in Anorexia Nervosa Mathis Haefs 2026
Master's Thesis GeoGuess VR - Investigating Embodied and Non-Embodied Learning Approaches in Virtual Reality Lynn Meier 2026
Master's Thesis What Lies Between Us: Development of a VR Multiplayer Scenario to Foster Perspective-Taking between Adolescents with Anorexia Nervosa and Their Parents Vera Golz 2025
Master's Thesis Simulation of Lunar Surface Acitivities and Supportive Heads-Up Display in Virtual Reality Aurelia Föllner 2025
Master's Thesis Investigating Children's Learning Effect When Teaching Virtual Agents Richard Schörner 2025
Bachelor's Thesis Tracking of real Objects in VR? Yes, precisely! Lars Gilhaus 2025
Bachelor's Thesis Development of an elevated plus maze for humans in Mixed Reality Svea Dettki 2024
Bachelor's Thesis Integration of a reward system in a VR learning game to increase motivation Vanessa Paulus 2024
Bachelor's Thesis I Train Math - Development of an Embodied VR-Math Training Application Through Passive Locomotion David Heinrichs 2024
Bachelor's Thesis Embodied Cognition in Virtual Reality zur Unterstützung des Verständnisses von Mathematikaufgaben mit Stellenwertübergang Lea Jacob 2023

 

Academic Career and Education

10/2020 - 12/2023 Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, degree Master of Science (M.Sc.)
07/2021 - 12/2021 Semester abroad at Reykjavik University, Iceland
10/2016 - 09/2020 Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, degree Bachelor of Science (B.Sc.)

 

Professional Career

04/2023 - today Researcher at the Entertainment Computing Group
10/2020 - 04/2023 Research assistant at the Entertainment Computing Group
10/2017 - 09/2020 Student assistant at the Entertainment Computing Group and the Interactive Systems Research Group

 

I have contributed peer-reviews for:

Conference or Journal
MuC 2026 - Mensch und Computer
FDG 2026 - International Conference on the Foundations of Digital Games 
IEEE VR 2026 - Conference on Virtual Reality and 3D User Interfaces
FDG 2025 - International Conference on the Foundations of Digital Games
MuC 2025 - Mensch und Computer