Marius Grießhammer, M.Sc.

In my research I investigate the impact of embodied learning for children in virtual reality learning applications. Embodied cognition emphasizes the connection between the mind and the body, suggesting that learning is not solely a mental process but also influenced by physical actions and sensory experiences. By immersing children in virtual environments that encourage physical interaction and engagement I explore playful ways to enhance cognitive processes and learning outcomes, currently focussing on basic mathematical skills.

Informatik / HCCS

Address
Forsthausweg 2 (LE)
47057 Duisburg
Room
LE 307

Functions

  • Wissenschaftliche/r Mitarbeiter/in, Medieninformatik

The following publications are listed in the online university bibliography of the University of Duisburg-Essen. Further information may also be found on the person's personal web pages.

    Book articles / Proceedings papers

  • Grießhammer, Marius; Masuch, Maic
    200 VR-Sessions with Children : Practical Challenges and Educational Insights Into Conducting a Longitudinal VR-Study in Primary School
    In: Entertainment Computing: ICEC 2025 / 24th IFIP TC 14 International Conference, August 27–30, 2025, Tokyo, Japan / Sugimoto, Maki; Di Iorio, Angelo; Figueroa, Pablo; Yamanishi, Ryosuke; Matsumura, Kohei (Eds.). Berlin: Springer, 2025, pp. 123 – 137
  • Grießhammer, Marius; Kißler, Christian; Masuch, Maic; Kuhn, Joerg-Tobias
    Math Valley : On Designing an Embodied VR Learning Application for Primary School Students
    In: Entertainment Computing: ICEC 2025 / 24th IFIP TC 14 International Conference, August 27–30, 2025, Tokyo, Japan / Sugimoto, Maki; Di Iorio, Angelo; Figueroa, Pablo; Yamanishi, Ryosuke; Matsumura, Kohei (Eds.). Berlin: Springer, 2025, pp. 107 – 122
  • Graf, Linda; Abramowski, Sophie; Baßfeld, Melina; Gerschermann, Kirsten; Grießhammer, Marius; Scholemann, Leslie; Masuch, Maic
    Emotional Support Companions in Virtual Reality
    In: Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 / Institute of Electrical and Electronics Engineers; Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022; Virtual, Online; 12 - 16 March 2022. Piscataway: IEEE, 2022, pp. 634 – 635

Academic Career and Education

10/2020 - 12/2023 Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, degree Master of Science (M.Sc.)
07/2021 - 12/2021 Semester abroad at Reykjavik University, Iceland
10/2016 - 09/2020 Study of Applied Cognitive- and Media Science at the University of Duisburg-Essen, degree Bachelor of Science (B.Sc.)

 

Professional Career

04/2023 - today Researcher at the Entertainment Computing Group
10/2020 - 04/2023 Research assistant at the Entertainment Computing Group
10/2017 - 09/2020 Student assistant at the Entertainment Computing Group and the Interactive Systems Research Group