Personensuche
Personensuche
Es wurde 1 Person gefunden.
Informatik / AI
Anschrift
Lotharstr. 65 (LE)
47057 Duisburg
47057 Duisburg
Raum
LE 336A
Telefon
Telefax
E-Mail
Funktionen
-
Wissenschaftliche/r Mitarbeiter/in, Computergraphik und Visualisierung / Hochleistungsrechnen
Aktuelle Veranstaltungen
Vergangene Veranstaltungen (max. 10)
-
WiSe 2024
-
WiSe 2023
-
WiSe 2022
-
WiSe 2021
-
WiSe 2020
Die folgenden Publikationen sind in der Online-Universitätsbibliographie der Universität Duisburg-Essen verzeichnet. Weitere Informationen finden Sie gegebenenfalls auch auf den persönlichen Webseiten der Person.
-
Playing for a Better Future : How Animal Avatars Influence the Attitude of PlayersIn: Proceedings of the ACM on Human-Computer Interaction, Jg. 8, 2024, 331DOI (Open Access)
-
Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room GamesIn: Proceedings of the ACM on Human-Computer Interaction, Jg. 5, 2021, Nr. CHI PLAY, 269
-
Deadeye visualization revisited : Investigation of preattentiveness and applicability in virtual environmentsIn: IEEE Transactions on Visualization and Computer Graphics (T-VCG), Jg. 26, 2020, Nr. 1, S. 547 – 557DOI, Online Volltext (Open Access)
-
Deadeye: A Novel Preattentive Visualization Technique Based on Dichoptic PresentationIn: IEEE Transactions on Visualization and Computer Graphics (T-VCG), Jg. 25, 2019, Nr. 1, S. 936 – 945DOI, Online Volltext (Open Access)
-
Clothing Sounds in Games : Generation Procedure and Impact on Player ExperienceIn: NordiCHI '24: Proceedings of the 13th Nordic Conference on Human-Computer Interaction / 13th Nordic Conference on Human-Computer Interaction (NordiCHI '24): 13. October - 16. October 2024; Uppsala, Sweden / Association for Computing Machinery (Hrsg.). New York: ACM, 2024, 43
-
Development and Validation of a German Version of the Player Experience Inventory (PXI)In: Proceedings of Mensch und Computer 2022 (MuC '22) / MuC 2022: Mensch und Computer Conference: Facing Realities; 4 - 7 September 2022; Darmstadt / Mühlhäuser, Max (Hrsg.). New York: Association for Computing Machinery (ACM), 2022, S. 265 – 275
-
Interpolating Happiness : Understanding the Intensity Gradations of Face Emojis Across CulturesIn: CHI '22: CHI Conference on Human Factors in Computing Systems: Proceedings / CHI Conference on Human Factors in Computing Systems ; 29 April - 5 May 2022, New Orleans, La., USA / Barbosa, Simone; Lampe, Cliff; Appert, Caroline; Shamma, David A.; Drucker, Steven; Williamson, Julie; Yatani, Koji (Hrsg.). New York: Association for Computing Machinery, 2022, 200
-
"I Packed My Bag and in It i Put..." : A Taxonomy of Inventory Systems for Virtual Reality GamesIn: IEEE Conference on Computatonal Intelligence and Games / IEEE Symposium on Computational Intelligence and Games - CIG 2021, 17-20 August 2021, Copenhagen, Denmark. Piscataway: IEEE Computer Society, 2021DOI, Online Volltext (Open Access)
-
Streaming vr games to the broad audience : A comparison of the first-person and third-person perspectivesIn: Conference on Human Factors in Computing Systems: Proceedings / CHI 2021; 8 - 13 May 2021. New York: Association for Computing Machinery (ACM), 2021, 445DOI, Online Volltext (Open Access)
-
Towards sneaking as a playful input modality for virtual environmentsIn: 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021: Proceedings / 28th IEEE Conference on Virtual Reality and 3D User Interfaces: VR 2021, 27.03.-03.04.2021, Virtual. New York: Institute of Electrical and Electronics Engineers, 2021, S. 473 – 482DOI, Online Volltext (Open Access)
-
"Pls Uninstall" : On the Interplay of the COVID-19 Pandemic and Toxic Player Behavior in Competitive GamingIn: CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play / 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020; Virtual, Online; Canada; 2 - 4 November 2020. New York: Association for Computing Machinery (ACM), 2020, S. 224 – 228
-
A Study on Real-Time Visualizations during Sports Activities on SmartwatchesIn: 19th International Conference on Mobile and Ubiquitous Multimedia / MUM 2020; Virtual, Online; Germany; 22 - 25 November 2020. New York: Association for Computing Machinery (ACM), 2020, S. 18 – 31
-
Silhouette Games : An Interactive One-Way Mirror Approach to Watching Players in VRIn: Proceedings of the Annual Symposium on Computer-Human Interaction in Play / CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada November, 2020 / Mirza-Babaei, Pejman (Hrsg.). New York: Association for Computing Machinery, Inc, 2020, S. 561 – 571DOI, Online Volltext (Open Access)
-
Beyond human : Animals as an escape from stereotype avatars in virtual reality gamesIn: Proceedings of the Annual Symposium on Computer-Human Interaction in Play / CHI PLAY '19, Barcelona, Spain, October 22 - 25, 2019. Piscataway: Association for Computing Machinery, Inc, 2019, S. 439 – 451
-
Integrating visualization literacy into computer graphics education using the example of dear dataIn: European Association for Computer Graphics - 40th Annual Conference, EUROGRAPHICS 2019 - Education Papers / Eurographics 2019: 40th Annual Conference of the European Association for Computer Graphics, 06.-10.05.2019, Genoa, Italy. Geneve: Eurographics Association, 2019, S. 1 – 8DOI (Open Access)
-
Outstanding : A multi-perspective travel approach for virtual reality gamesIn: CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play / CHI PLAY '19, Barcelona, Spain, October 22 - 25, 2019. New York: Association for Computing Machinery, Inc, 2019, S. 287 – 299DOI, Online Volltext (Open Access)
-
Outstanding: A perspective-switching technique for covering large distances in VR gamesIn: Conference on Human Factors in Computing Systems: Proceedings / CHI EA 2019; Glasgow; United Kingdom; 4 - 9 May 2019. New York: ACM, 2019
-
The illusion of animal body ownership and its potential for virtual reality gamesIn: IEEE Conference on Computatonal Intelligence and Games / CoG 2019; London; United Kingdom; 20 - 23 August 2019. Washington: IEEE Computer Society, Jg. August, 2019DOI, Online Volltext (Open Access)
-
Toward a taxonomy of inventory systems for virtual reality gamesIn: CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play / CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play; October 22-25, 2019; Barcelona, Spain: Association for Computing Machinery, Inc, 2019, S. 363 – 370DOI, Online Volltext (Open Access)
-
GulliVR: A walking-oriented technique for navigation in virtual reality games based on virtual body resizingIn: CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play / 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018; Melbourne; Australia; 28 - 31 October 2018: Association for Computing Machinery, Inc, 2018, S. 243 – 256
-
VR animals : surreal body ownership in virtual reality gamesIn: CHI PLAY 2018 extended abstracts: proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion / CHI PLAY ; Annual Symposium on Computer-Human Interaction in Play Companion ; Melbourne, Australia, October 28 - 31, 2018: Association for Computing Machinery, 2018, S. 503 – 511
-
Gestures from the point of view of an audience : Toward anticipatable interaction of presenters with 3D contentIn: CHI'17: Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems / CHI 2017, May 6-11, 2017, Denver, CO, USA / Mark, Gloria; Fussell, Susan (Hrsg.). New York: Association for Computing Machinery, 2017, S. 5284 – 5294
-
Self-transforming controllers for virtual reality first person shootersIn: Proceedings of the Annual Symposium on Computer-Human Interaction in Play / ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, October 15-18, 2017, Amsterdam, The Netherlands. New York: ACM, 2017, S. 517 – 529
-
MorphableUI : A Hypergraph-Based Approach to Distributed Multimodal Interaction for Rapid Prototyping and Changing EnvironmentsIn: WSCG 2016 / 24th WSCG Conference on Computer Graphics, Visualization and Computer Vision 2016, 2015
-
Towards in situ visualization of extreme-scale, agent-based, worldwide disease-spreading simulationsIn: SIGGRAPH Asia 2015 Visualization in High Performance Computing / SA'15 SIGGRAPH Asia 2015 Kobe, Japan — November 02 - 06, 2015. New York: ACM, 2015, Article No.: 7
-
A Framework for Prototyping and Evaluation of Sensor-based Mobile Interaction with Stereoscopic 3DIn: Proceedings of Interactive Surfaces for Interaction with Stereoscopic 3D Workshop, 2013
-
How to Improve Your Virtual Experience : Exploring the Obstacles of Mainstream VRDuisburg, Essen, 2019DOI, Online Volltext (Open Access)