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Informatik / AI

Anschrift
Lotharstr. 65 (LE)
47057 Duisburg
Raum
LE 336A

Funktionen

  • Wissenschaftliche/r Mitarbeiter/in, Computergraphik und Visualisierung / Hochleistungsrechnen

Die folgenden Publikationen sind in der Online-Universitätsbibliographie der Universität Duisburg-Essen verzeichnet. Weitere Informationen finden Sie gegebenenfalls auch auf den persönlichen Webseiten der Person.

    Artikel in Zeitschriften

  • Emmerich, Katharina; Krekhov, Andrey; Krüger, Jens
    Playing for a Better Future : How Animal Avatars Influence the Attitude of Players
    In: Proceedings of the ACM on Human-Computer Interaction, Jg. 8, 2024, 331
  • Krekhov, Andrey; Emmerich, Katharina; Rotthaler, Ronja; Krüger, Jens
    Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room Games
    In: Proceedings of the ACM on Human-Computer Interaction, Jg. 5, 2021, Nr. CHI PLAY, 269
  • Krekhov, Andrey; Cmentowski, Sebastian; Waschk, Andre; Kruger, Jens
    Deadeye visualization revisited : Investigation of preattentiveness and applicability in virtual environments
    In: IEEE Transactions on Visualization and Computer Graphics (T-VCG), Jg. 26, 2020, Nr. 1, S. 547 – 557
  • Krekhov, Andrey; Krüger, Jens
    Deadeye: A Novel Preattentive Visualization Technique Based on Dichoptic Presentation
    In: IEEE Transactions on Visualization and Computer Graphics (T-VCG), Jg. 25, 2019, Nr. 1, S. 936 – 945
  • Beiträge in Sammelwerken und Tagungsbänden

  • Krekhov, Andrey; Emmerich, Katharina; Demay, Laurent; Krüger, Jens
    Clothing Sounds in Games : Generation Procedure and Impact on Player Experience
    In: NordiCHI '24: Proceedings of the 13th Nordic Conference on Human-Computer Interaction / 13th Nordic Conference on Human-Computer Interaction (NordiCHI '24): 13. October - 16. October 2024; Uppsala, Sweden / Association for Computing Machinery (Hrsg.). New York: ACM, 2024, 43
  • Graf, Linda; Altmeyer, Maximilian; Emmerich, Katharina; Herrlich, Marc; Krekhov, Andrey; Spiel, Katta
    Development and Validation of a German Version of the Player Experience Inventory (PXI)
    In: Proceedings of Mensch und Computer 2022 (MuC '22) / MuC 2022: Mensch und Computer Conference: Facing Realities; 4 - 7 September 2022; Darmstadt / Mühlhäuser, Max (Hrsg.). New York: Association for Computing Machinery (ACM), 2022, S. 265 – 275
  • Krekhov, Andrey; Emmerich, Katharina; Fuchs, Johannes; Krüger, Jens
    Interpolating Happiness : Understanding the Intensity Gradations of Face Emojis Across Cultures
    In: CHI '22: CHI Conference on Human Factors in Computing Systems: Proceedings / CHI Conference on Human Factors in Computing Systems ; 29 April - 5 May 2022, New Orleans, La., USA / Barbosa, Simone; Lampe, Cliff; Appert, Caroline; Shamma, David A.; Drucker, Steven; Williamson, Julie; Yatani, Koji (Hrsg.). New York: Association for Computing Machinery, 2022, 200
  • Cmentowski, Sebastian; Krekhov, Andrey; Krüger, Jens
    "I Packed My Bag and in It i Put..." : A Taxonomy of Inventory Systems for Virtual Reality Games
    In: IEEE Conference on Computatonal Intelligence and Games / IEEE Symposium on Computational Intelligence and Games - CIG 2021, 17-20 August 2021, Copenhagen, Denmark. Piscataway: IEEE Computer Society, 2021
  • Emmerich, Katharina; Krekhov, Andrey; Cmentowski, Sebastian; Krüger, Jens
    Streaming vr games to the broad audience : A comparison of the first-person and third-person perspectives
    In: Conference on Human Factors in Computing Systems: Proceedings / CHI 2021; 8 - 13 May 2021. New York: Association for Computing Machinery (ACM), 2021, 445
  • Cmentowski, Sebastian; Krekhov, Andrey; Zenner, Andre; Kucharski, Daniel; Krüger, Jens
    Towards sneaking as a playful input modality for virtual environments
    In: 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021: Proceedings / 28th IEEE Conference on Virtual Reality and 3D User Interfaces: VR 2021, 27.03.-03.04.2021, Virtual. New York: Institute of Electrical and Electronics Engineers, 2021, S. 473 – 482
  • Emmerich, Katharina; Krekhov, Andrey; Krüger, Jens
    "Pls Uninstall" : On the Interplay of the COVID-19 Pandemic and Toxic Player Behavior in Competitive Gaming
    In: CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play / 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020; Virtual, Online; Canada; 2 - 4 November 2020. New York: Association for Computing Machinery (ACM), 2020, S. 224 – 228
  • Schiewe, Alexander; Krekhov, Andrey; Kerber, Frederic; Daiber, Florian; Krüger, Jens
    A Study on Real-Time Visualizations during Sports Activities on Smartwatches
    In: 19th International Conference on Mobile and Ubiquitous Multimedia / MUM 2020; Virtual, Online; Germany; 22 - 25 November 2020. New York: Association for Computing Machinery (ACM), 2020, S. 18 – 31
  • Krekhov, Andrey; Preuß, Daniel; Cmentowski, Sebastian; Krüger, Jens
    Silhouette Games : An Interactive One-Way Mirror Approach to Watching Players in VR
    In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play / CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada November, 2020 / Mirza-Babaei, Pejman (Hrsg.). New York: Association for Computing Machinery, Inc, 2020, S. 561 – 571
  • Krekhov, Andrey; Cmentowski, Sebastian; Emmerich, Katharina; Krüger, Jens
    Beyond human : Animals as an escape from stereotype avatars in virtual reality games
    In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play / CHI PLAY '19, Barcelona, Spain, October 22 - 25, 2019. Piscataway: Association for Computing Machinery, Inc, 2019, S. 439 – 451
  • Krekhov, Andrey; Michalski, Michael; Krüger, Jens
    Integrating visualization literacy into computer graphics education using the example of dear data
    In: European Association for Computer Graphics - 40th Annual Conference, EUROGRAPHICS 2019 - Education Papers / Eurographics 2019: 40th Annual Conference of the European Association for Computer Graphics, 06.-10.05.2019, Genoa, Italy. Geneve: Eurographics Association, 2019, S. 1 – 8
  • Cmentowski, Sebastian; Krekhov, Andrey; Krüger, Jens
    Outstanding : A multi-perspective travel approach for virtual reality games
    In: CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play / CHI PLAY '19, Barcelona, Spain, October 22 - 25, 2019. New York: Association for Computing Machinery, Inc, 2019, S. 287 – 299
  • Cmentowski, Sebastian; Krüger, Jens; Krekhov, Andrey
    Outstanding: A perspective-switching technique for covering large distances in VR games
    In: Conference on Human Factors in Computing Systems: Proceedings / CHI EA 2019; Glasgow; United Kingdom; 4 - 9 May 2019. New York: ACM, 2019
  • Krekhov, Andrey; Cmentowski, Sebastian; Kruger, Jens
    The illusion of animal body ownership and its potential for virtual reality games
    In: IEEE Conference on Computatonal Intelligence and Games / CoG 2019; London; United Kingdom; 20 - 23 August 2019. Washington: IEEE Computer Society, Jg. August, 2019
  • Cmentowski, Sebastian; Müller, Ann-Marie; Krekhov, Andrey; Krüger, Jens
    Toward a taxonomy of inventory systems for virtual reality games
    In: CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play / CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play; October 22-25, 2019; Barcelona, Spain: Association for Computing Machinery, Inc, 2019, S. 363 – 370
  • Krekhov, Andrey; Cmentowski, Sebastian; Emmerich, Katharina; Masuch, Maic; Krüger, Jens
    GulliVR: A walking-oriented technique for navigation in virtual reality games based on virtual body resizing
    In: CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play / 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018; Melbourne; Australia; 28 - 31 October 2018: Association for Computing Machinery, Inc, 2018, S. 243 – 256
  • Krekhov, Andrey; Krüger, Jens; Cmentowski, Sebastian
    VR animals : surreal body ownership in virtual reality games
    In: CHI PLAY 2018 extended abstracts: proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion / CHI PLAY ; Annual Symposium on Computer-Human Interaction in Play Companion ; Melbourne, Australia, October 28 - 31, 2018: Association for Computing Machinery, 2018, S. 503 – 511
  • Krekhov, Andrey; Emmerich, Katharina; Babinski, Maxim; Krüger, Jens
    Gestures from the point of view of an audience : Toward anticipatable interaction of presenters with 3D content
    In: CHI'17: Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems / CHI 2017, May 6-11, 2017, Denver, CO, USA / Mark, Gloria; Fussell, Susan (Hrsg.). New York: Association for Computing Machinery, 2017, S. 5284 – 5294
  • Krekhov, Andrey; Emmerich, Katharina; Bergmann, Philipp; Cmentowski, Sebastian; Krüger, Jens
    Self-transforming controllers for virtual reality first person shooters
    In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play / ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, October 15-18, 2017, Amsterdam, The Netherlands. New York: ACM, 2017, S. 517 – 529
  • Krekhov, Andrey; Krüger, Jens; McCann, David; Baum, Kevin; Grüninger, Jürgen
    MorphableUI : A Hypergraph-Based Approach to Distributed Multimodal Interaction for Rapid Prototyping and Changing Environments
    In: WSCG 2016 / 24th WSCG Conference on Computer Graphics, Visualization and Computer Vision 2016, 2015
  • Krekhov, Andrey; Krüger, Jens; Schlönvoigt, Rainer; Grüninger, Jürgen
    Towards in situ visualization of extreme-scale, agent-based, worldwide disease-spreading simulations
    In: SIGGRAPH Asia 2015 Visualization in High Performance Computing / SA'15 SIGGRAPH Asia 2015 Kobe, Japan — November 02 - 06, 2015. New York: ACM, 2015, Article No.: 7
  • Daiber, Florian; Krüger, Antonio; Krüger, Jens; Krekhov, Andrey; Speicher, Marco
    A Framework for Prototyping and Evaluation of Sensor-based Mobile Interaction with Stereoscopic 3D
    In: Proceedings of Interactive Surfaces for Interaction with Stereoscopic 3D Workshop, 2013
  • Dissertation

  • Krekhov, Andrey
    How to Improve Your Virtual Experience : Exploring the Obstacles of Mainstream VR
    Duisburg, Essen, 2019