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Informatik / HCCS

Anschrift
Lotharstr. 65 (LE)
47057 Duisburg
Raum
LE 331

Funktionen

  • Wissenschaftliche/r Mitarbeiter/in, Medieninformatik

Die folgenden Publikationen sind in der Online-Universitätsbibliographie der Universität Duisburg-Essen verzeichnet. Weitere Informationen finden Sie gegebenenfalls auch auf den persönlichen Webseiten der Person.

    Artikel in Zeitschriften

  • Gradl-Dietsch, Gertraud; Graf, Linda; Hagemann, Marie; Seitz, Jochen; Masuch, Maic
    Emotionale virtuelle Charaktere für die Lehre in der Kinder- und Jugendpsychiatrie
    In: Zeitschrift für Kinder- und Jugendpsychiatrie und Psychotherapie, Jg. 53, 2025, Nr. 1, S. 45 – 48
  • Graf, Linda; Sykownik, Philipp; Gradl-Dietsch, Gertraud; Masuch, Maic
    Towards believable and educational conversations with virtual patients
    In: Frontiers in Virtual Reality, Jg. 5, 2024, 1377210
  • Graf, Linda; Abramowski, Sophie; Born, Felix; Masuch, Maic
    Emotional Virtual Characters for Improving Motivation and Performance in VR Exergames
    In: Proceedings of the ACM on Human-Computer Interaction, Jg. 7, 2023, Nr. CHI PLAY, 3611063
  • Liszio, Stefan; Graf, Linda; Masuch, Maic
    The Relaxing Effect of Virtual Nature : Immersive Technology Provides Relief in Acute Stress Situations
    In: Annual Review of Cybertherapy and Telemedicine, Jg. 16, 2018, S. 87 – 93
  • Beiträge in Sammelwerken und Tagungsbänden

  • Graf, Linda; Dossena, Gian Luca; Masuch, Maic
    I feel you : The Impact of Emotional Virtual Characters on Emotional State, Player Experience, and Connectedness in VR Games
    In: VRST '25: Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology / VRST '25: 31st ACM Symposium on Virtual Reality Software and Technology, Montreal QC, Canada, November 12 - 14, 2025 / Batmaz, Anil; Barrera Machuca, Mayra; Ortega, Francisco (Hrsg.). New York: ACM, 2025, 77
  • Graf, Linda; Scholemann, Leslie; Sykownik, Philipp; Fuss, Johannes; Masuch, Maic
    Virtual Visits, Real Emotions : Designing Social VR Experiences for Imprisoned Fathers and their Children
    In: CHI'25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems / CHI'25 (2025 CHI Conference on Human Factors in Computing Systems), 26. April - 1. Mai 2025, Yokohama / Yamashita, Naomi; Evers, Vanessa; ACM (Association for Computing Machinery) (Hrsg.). New York: ACM, 2025, 1080
  • Graf, Linda; Emmerich, Katharina; Liszio, Stefan; Masuch, Maic
    The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games
    In: Proceedings of the 19th International Conference on the Foundations of Digital Games (FDG 2024) / 19th International Conference on the Foundations of Digital Games (FDG 2024): 21 - 24 May 2024; Worcester, USA / Smith, Gillian; Whitehead, Jim; Samuel, Ben; Spiel, Katta; van Rozen, Riemer (Hrsg.). New York: Association for Computing Machinery (ACM), 2024, 5
  • Graf, Linda; Gradl-Dietsch, Gertraud; Masuch, Maic
    Depressed Virtual Agents : Development of a Playful VR Application for the Training of Child and Adolescent Psychiatry Students
    In: Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents / IVA '23: ACM International Conference on Intelligent Virtual Agents, September 19 - 22, 2023, Würzburg, Germany / Association for Computing Machinery (Hrsg.). New York: Association for Computing Machinery, Inc, 2023, 35
  • Graf, Linda; Pabreiter, Isabelle Alice; Kuhn, Jorg-Tobias; Masuch, Maic; Paßreiter, Isabelle Alice
    MATS - An ADHD-Specific Mental Health App : Evidence-Based Recommendations for Designing Assistive Applications for ADHD Families
    In: 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH) / 11th International Conference on Serious Games and Applications for Health (SeGAH), 28-30 Aug. 2023, Athens, Greece. Piscataway: Institute of Electrical and Electronics Engineers, 2023
  • Graf, Linda; Altmeyer, Maximilian; Emmerich, Katharina; Herrlich, Marc; Krekhov, Andrey; Spiel, Katta
    Development and Validation of a German Version of the Player Experience Inventory (PXI)
    In: Proceedings of Mensch und Computer 2022 (MuC '22) / MuC 2022: Mensch und Computer Conference: Facing Realities; 4 - 7 September 2022; Darmstadt / Mühlhäuser, Max (Hrsg.). New York: Association for Computing Machinery (ACM), 2022, S. 265 – 275
  • Graf, Linda; Abramowski, Sophie; Baßfeld, Melina; Gerschermann, Kirsten; Grießhammer, Marius; Scholemann, Leslie; Masuch, Maic
    Emotional Support Companions in Virtual Reality
    In: Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 / Institute of Electrical and Electronics Engineers; Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022; Virtual, Online; 12 - 16 March 2022. Piscataway: IEEE, 2022, S. 634 – 635
  • Graf, Linda; Scholemann, Leslie; Masuch, Maic
    Designing VR Games with Gaze Control for Directing Attention of Children with ADHD
    In: IEEE Conference on Computatonal Intelligence and Games / CIG 2021; Copenhagen, Denmark; 17-20 August 2021. Piscataway: IEEE Computer Society, 2021
  • Born, Felix; Graf, Linda; Masuch, Maic
    Exergaming: The Impact of Virtual Reality on Cognitive Performance and Player Experience
    In: IEEE Conference on Computatonal Intelligence and Games / CIG 2021; Copenhagen, Denmark; 17-20 August 2021. Piscataway: IEEE Computer Society, 2021
  • Sykownik, Philipp; Graf, Linda; Zils, Christoph; Masuch, Maic
    The most social platform ever? : A survey about activities motives of social VR users
    In: 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021: Proceedings / 28th IEEE Conference on Virtual Reality and 3D User Interfaces: VR 2021, 27.03.-03.04.2021, Virtual. New York: Institute of Electrical and Electronics Engineers, 2021, S. 546 – 554
  • Liszio, Stefan; Graf, Linda; Basu, Oliver; Masuch, Maic
    Pengunaut trainer : A playful VR app to prepare children for MRI examinations - In-depth game design analysis
    In: Proceedings of the Interaction Design and Children Conference / IDC 2020; London, United Kingdom; 21 - 24 June 2020. New York: Association for Computing Machinery (ACM), 2020, S. 470 – 482
  • Graf, Linda; Liszio, Stefan; Masuch, Maic
    Playing in virtual nature : Improving mood of elderly people using VR technology
    In: MuC '20: Proceedings of the Conference on Mensch und Computer / Conference on Mensch und Computer (MuC 2020): 6 - 9 September 2020; Magdeburg, Virtual / Preim, Bernhard (Hrsg.). New York: Association for Computing Machinery (ACM), 2020, S. 155 – 164