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Anschrift
Lotharstr. 65 (LE)
47057 Duisburg
Raum
LE 220

Funktionen

  • Wissenschaftliche/r Mitarbeiter/in, Allgemeine Psychologie: Kognition

Die folgenden Publikationen sind in der Online-Universitätsbibliographie der Universität Duisburg-Essen verzeichnet. Weitere Informationen finden Sie gegebenenfalls auch auf den persönlichen Webseiten der Person.

    Artikel in Zeitschriften

  • Liebherr, Magnus; Brandtner, Annika; Brand, Matthias; Tang, Yi-Yuan
    Digital mindfulness training and cognitive functions : A preregistered systematic review of neuropsychological findings
    In: Annals of the New York Academy of Sciences Jg. 1532 (2024) Nr. 1, S. 37 - 49
  • Antons, Stephanie; Liebherr, M.; Brand, Matthias; Brandtner, Annika
    From game engagement to craving responses : The role of gratification and compensation experiences during video-gaming in casual and at-risk gamers
    In: Addictive Behaviors Reports Jg. 18 (2023) 100520
  • Brandtner, Annika; Müller, Silke Maria; Brand, Matthias
    How expected and experienced reward and relief contribute to gaming-related mental imagery and gaming frequency in daily life : Testing a dual pathway hypothesis
    In: Journal of Behavioral Addictions Jg. 12 (2023) Nr. 3, S. 775 - 785
  • Brandtner, Annika; Verduyn, Philippe; Behrens, Sofie; Spada, Marcantonio M.; Antons, Stephanie
    License to look? : The role of permissive beliefs, desire thinking, and self-control in predicting the use of social networking sites
    In: Addictive Behaviors Jg. 139 (2023) 107573
  • Brandtner, Annika; Wegmann, Elisa
    The fear in desire : Linking desire thinking and fear of missing out in the social media context
    In: BMC Psychology Jg. 11 (2023) Nr. 1, 176
  • Brandtner, Annika; Antons, Stephanie; King, Daniel L.; Potenza, Marc N.; Tang, Yi-Yuan; Blycker, Gretchen R.; Brand, Matthias; Liebherr, Magnus
    A Preregistered, Systematic Review Considering Mindfulness-Based Interventions and Neurofeedback for Targeting Affective and Cognitive Processes in Behavioral Addictions
    In: Clinical Psychology: Science and Practice Jg. 29 (2022) Nr. 4, S. 379 - 392
  • Brandtner, Annika; Antons, Stephanie; Liebherr, Magnus; Brand, Matthias
    How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing
    In: CyberPsychology, Behavior, and Social Networking Jg. 25 (2022) Nr. 9, S. 613 - 619
  • Brandtner, Annika; Brand, Matthias
    Fleeing through the mind's eye : Desire thinking as a maladaptive coping mechanism among specific online activities
    In: Addictive Behaviors Jg. 120 (2021) 106957
  • Brandtner, Annika; Antons, Stephanie; Cornil, Aurélien; Brand, Matthias
    Integrating Desire Thinking into the I-PACE Model : A Special Focus on Internet-Use Disorders
    In: Current Addiction Reports Jg. 8 (2021) Nr. 4, S. 459 - 468
  • Brandtner, Annika; Wegmann, Elisa; Brand, Matthias
    Neurobiologie und Neuropsychologie der Verhaltenssüchte am Beispiel der»Gaming Disorder«
    In: Tägliche Praxis Jg. 64 (2021) Nr. 3, S. 382 - 389
  • Wegmann, Elisa; Brand, Matthias; Brandtner, Annika
    Neurobiologie und Neuropsychologie der Verhaltenssüchte am Beispiel der»Gaming Disorder«
    In: Gynäkologische Praxis Jg. 48 (2021) Nr. 4, S. 657 - 664
  • Brandtner, Annika; Wegmann, Elisa; Brand, Matthias
    Neurobiology and neuropsychology of behavioral addictions using the example of gaming disorder
    In: Internistische Praxis Jg. 63 (2021) Nr. 2, S. 196 - 203
  • Wegmann, Elisa; Brandtner, Annika; Brand, Matthias
    Perceived Strain Due to COVID-19-Related Restrictions Mediates the Effect of Social Needs and Fear of Missing Out on the Risk of a Problematic Use of Social Networks
    In: Frontiers in Psychiatry Jg. 12 (2021) 623099
  • Brandtner, Annika; Wegmann, Elisa; Brand, Matthias
    Desire thinking promotes decisions to game : The mediating role between gaming urges and everyday decision-making in recreational gamers
    In: Addictive Behaviors Reports Jg. 12 (2020) S. 100295
  • Brandtner, Annika; Pekal, Jaroslaw; Brand, Matthias
    Investigating properties of imagery-induced flash-forwards and the effect of eye movements on the experience of desire and craving in gamers
    In: Addictive Behaviors Jg. 105 (2020) S. 106347
  • Liebherr, Magnus; Schweig, Stephan; Brandtner, Annika; Averbeck, Heike; Maas, Niko; Schramm, Dieter; Brand, Matthias
    When virtuality becomes real : Relevance of mental abilities and age in simulator adaptation and dropouts
    In: Ergonomics Jg. 63 (2020) Nr. 10, S. 1271 - 1280
  • Abstracts

  • Brandtner, Annika; Antons, Stephanie; King, Daniel L.; Potenza, Marc N.; Tang, Yi-Yuan; Blycker, Gretchen R.; Brand, Matthias; Liebherr, Magnus;
    A pre-registered, systematic review considering mindfulness-based interventions and neurofeedback for targeting affective and cognitive processes in behavioral addictions
    7th International Conference on Behavioral Addictions (ICBA 2022), June 20–22, 2022, Nottingham, UK,
    In: Journal of Behavioral Addictions Jg. 11 (2022) Nr. Supplement 1, S. 29
  • Brandtner, Annika; Brand, Matthias;
    In its own dilemma : The adverse functioning of desire thinking among specific online activities
    7th International Conference on Behavioral Addictions (ICBA 2022), June 20–22, 2022, Nottingham, UK,
    In: Journal of Behavioral Addictions Jg. 11 (2022) Nr. Supplement 1, S. 222
  • Dissertation

  • Brandtner, Annika;
    Desire thinking in addictive behaviors : empirical investigation, theoretical classification, and modification
    Duisburg, Essen (2022) 1 Band (verschiedene Seitenzählungen)