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Die folgenden Publikationen sind in der Online-Universitätsbibliographie der Universität Duisburg-Essen verzeichnet. Weitere Informationen finden Sie gegebenenfalls auch auf den persönlichen Webseiten der Person.
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Asking for Traces : A Vignette Study on Acceptability Norms and Personal Willingness to Donate Digital Trace DataIn: Social Science Computer Review, Jg. 43, 2025, Nr. 6, S. 1196 – 1221DOI (Open Access)
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Let’s talk about language : and its role for replicabilityIn: Humanities and Social Sciences Communications, Jg. 12, 2025, Nr. 1, 84DOI (Open Access)
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Radical right populism and the media : evidence from the supply side and demand side of political information in GermanyIn: European Sociological Review, Jg. 41, 2025, Nr. 4, S. 591 – 606
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Between urgency and data quality : assessing the FAIRness of data in social science research on the COVID-19 pandemicIn: Research Ethics, Jg. 20, 2024, Nr. 4, S. 744 – 763DOI (Open Access)
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Key topic or bare necessity? : How Research Ethics are Addressed and Discussed in Computational Communication ScienceIn: Publizistik: Vierteljahreshefte für Kommunikationsforschung, Jg. 69, 2024, Nr. 3, S. 333 – 356DOI (Open Access)
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Umfassende Veränderungen : Künstliche Intelligenz in der wissenschaftlichen ForschungspraxisIn: Forschung & Lehre, Jg. 31, 2024, Nr. 10, S. 770 – 771
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“Don’t research us” : How Mastodon instance rules connect to research ethicsIn: Publizistik: Vierteljahreshefte für Kommunikationsforschung, Jg. 69, 2024, Nr. 3, S. 357 – 380DOI (Open Access)
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A Re-evaluation of Online Pornography Use in Germany : A Combination of Web Tracking and Survey Data AnalysisIn: Archives of Sexual Behavior, Jg. 52, 2023, Nr. 8, S. 3491 – 3503DOI (Open Access)
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Digitalisierungsforschung : Ein Einblick in die Bandbreite der Forschung zu und mit digitalen DatenIn: Easy social sciences, Jg. 68, 2023, S. 4 – 11DOI (Open Access)
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Einführung: Digitalisierungsforschung : Wie wir die digitale Transformation wissenschaftlich erfassen könnenIn: Easy social sciences, 2023, Nr. 68, S. 4 – 11DOI (Open Access)
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Neue Publikationsformate zu offenen Infrastrukturen und Ressourcen für die Kommunikations- und MedienforschungIn: MedienJournal: Zeitschrift für Medien- und Kommunikationsforschung, Jg. 47, 2023, Nr. 3, S. 46 – 58DOI (Open Access)
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Privacy Is Dead, Long Live Privacy! : Two Diverging Perspectives on Current Issues Related to PrivacyIn: Journal of Media Psychology, Jg. 35, 2023, Nr. 3, S. 159 – 168
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Routines and the Predictability of Day-to-Day Web UseIn: Media Psychology, Jg. 26, 2023, Nr. 3, S. 229 – 251
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Sharing social media data : The role of past experiences, attitudes, norms, and perceived behavioral controlIn: Frontiers in Big Data, Jg. 5, 2023, 971974DOI (Open Access)
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User-centric approaches for collecting Facebook data in the ‘post-API age’ : experiences from two studies and recommendations for future researchIn: Information, Communication & Society (iCS), Jg. 26, 2023, Nr. 14, S. 2649 – 2668DOI (Open Access)
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Escaping the pandemic present : The relationship between nostalgic media use, escapism, and well-being during the COVID-19 pandemicIn: Psychology of Popular Media, Jg. 11, 2022, Nr. 3, S. 258 – 265
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Gender, Gaming Motives, and Genre : Comparing Singaporean, German, and American PlayersIn: IEEE Transactions on Games (T-G), Jg. 14, 2022, Nr. 3, S. 456 – 465DOI, Online Volltext (Open Access)
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Linking surveys and digital trace data : Insights from two studies on determinants of data sharing behaviourIn: Journal of the Royal Statistical Society / Series A (Statistics in Society), Jg. 185, 2022, Nr. Suppl 2, S. S387 – S407DOI (Open Access)
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Post Post-Broadcast Democracy? : News Exposure in the Age of Online IntermediariesIn: American Political Science Review (APSR), Jg. 116, 2022, Nr. 2, S. 768 – 774DOI (Open Access)
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That bygone feeling : Controller ergonomics and nostalgia in video game play.In: Psychology of Popular Media, Jg. 12, 2022, Nr. 2, S. 147 – 158
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The overstated generational gap in online news use? : A consolidated infrastructural perspectiveIn: New Media and Society, Jg. 24, 2022, Nr. 10, S. 2207 – 2226DOI (Open Access)
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The role of the information environment during the first COVID-19 wave in GermanyIn: Political Research Exchange (PRX), Jg. 4, 2022, Nr. 1, 2135451DOI (Open Access)
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An Agenda for Open Science in CommunicationIn: Journal of Communication, Jg. 71, 2021, Nr. 1, S. 1 – 26DOI (Open Access)
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Do News Actually “Find Me”? : Using Digital Behavioral Data to Study the News-Finds-Me PhenomenonIn: Social Media + Society, Jg. 7, 2021, Nr. 3DOI (Open Access)
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From cognitive overload to digital detox : Psychological implications of telework during the COVID-19 pandemicIn: Computers in Human Behavior, Jg. 124, 2021, 106899DOI, Online Volltext (Open Access)
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Informed consent for linking survey and social media data : Differences between platforms and data typesIn: IASSIST Quarterly, Jg. 45, 2021, Nr. 1DOI (Open Access)
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Sexualization (Video Games)In: Database of Variables for Content Analysis: DOCA, Jg. 1, 2021, Nr. 3DOI (Open Access)
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The Effects of Different Feedback Types on Learning With Mobile Quiz AppsIn: Frontiers in Psychology, Jg. 12, 2021, 665144DOI (Open Access)
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Video game genre (Video Games)In: Database of Variables for Content Analysis: DOCA, Jg. 1, 2021, Nr. 3DOI (Open Access)
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Violent acts (Video Games)In: Database of Variables for Content Analysis: DOCA, Jg. 1, 2021, Nr. 3DOI (Open Access)
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Empfehlungen zum Umgang mit Forschungsdaten in der Kommunikationswissenschaft : AG Forschungsdaten im Auftrag des Vorstands der DGPuKIn: Studies in Communication and Media: SC|M (SCM), Jg. 9, 2020, Nr. 4, S. 599 – 617DOI (Open Access)
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How social network sites and other online intermediaries increase exposure to newsIn: Proceedings of the National Academy of Sciences of the United States of America (PNAS), Jg. 117, 2020, Nr. 6, S. 2761 – 2763DOI (Open Access)
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Once upon a game : Exploring video game nostalgia and its impact on well-beingIn: Psychology of Popular Media, Jg. 9, 2020, Nr. 1, S. 83 – 95
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Press Start : Digitale Spiele im UnterrichtIn: Grundschule, 2020, Nr. 5, S. 53 – 55
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The practical and ethical challenges in acquiring and sharing digital trace data : Negotiating public-private partnershipsIn: New Media and Society, Jg. 22, 2020, Nr. 11, S. 2058 – 2080DOI, Online Volltext (Open Access)
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Playing for the thrill and skill : Quiz games as means for mood and competence repairIn: Media Psychology, Jg. 22, 2019, Nr. 5, S. 743 – 768
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The Relationship between Networking, LinkedIn Use, and Retrieving Informational BenefitsIn: CyberPsychology, Behavior, and Social Networking, Jg. 22, 2019, Nr. 3, S. 180 – 185DOI (Open Access)
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A Longitudinal Analysis of Gaming- and Non-Gaming-Related Friendships and Social Support among Social Online Game PlayersIn: Media Psychology, Jg. 21, 2018, Nr. 2, S. 288 – 307
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A practical guide for transparency in psychological scienceIn: Collabra: Psychology, Jg. 4, 2018, Nr. 1, 20DOI (Open Access)
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Grenzen von „Serious Games for Health“In: Prävention und Gesundheitsförderung, Jg. 13, 2018, Nr. 4, S. 327 – 332DOI, Online Volltext (Open Access)
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"Drive the lane; Together, Hard!" : An examination of the effects of supportive coplaying and task difficulty on prosocial behaviorIn: Journal of Media Psychology, Jg. 29, 2017, Nr. 1, S. 31 – 41DOI (Open Access)
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The relationship between use of social network sites, online social support, and well-being : Results from a six-wave longitudinal studyIn: Journal of Media Psychology, Jg. 29, 2017, Nr. 3, S. 115 – 125DOI (Open Access)
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Validating the Digital Games Motivation Scale for Comparative Research Between CountriesIn: Communication Research Reports, Jg. 34, 2017, Nr. 1, S. 37 – 47DOI (Open Access)
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Informational benefits from social media use for professional purposes : Results from a longitudinal studyIn: Cyberpsychology: Journal of Psychosocial Research on Cyberspace, Jg. 10, 2016, Nr. 4, 3DOI (Open Access)
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Comparing apples and oranges? : Evidence for pace of action as a confound in research on digital games and aggressionIn: Psychology of Popular Media Culture, Jg. 4, 2015, Nr. 2, S. 112 – 125DOI (Open Access)
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Sexist games=sexist gamers? : A longitudinal study on the relationship between video game use and sexist attitudesIn: CyberPsychology, Behavior, and Social Networking, Jg. 18, 2015, Nr. 4, S. 197 – 202
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Sore losers? : A reexamination of the frustration–aggression hypothesis for colocated video game play.In: Psychology of Popular Media Culture, Jg. 4, 2015, Nr. 2, S. 126 – 137DOI (Open Access)
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Violent video games and physical aggression : Evidence for a selection effect among adolescents.In: Psychology of Popular Media Culture, Jg. 4, 2015, Nr. 4, S. 305 – 328DOI (Open Access)
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Aggression and Preference for First-Person Shooter and Action Games : Data From a Large-Scale Survey of German Gamers Aged 14 and AboveIn: Communication Research Reports, Jg. 31, 2014, Nr. 2, S. 183 – 196DOI (Open Access)
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Gewalt erzeugt Mediengewalt - oder umgekehrt? : Über den Zusammenhang von Aggression und der Nutzung digitaler SpieleIn: The Inquisitive Mind, 2014, Nr. 3
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More than stories with buttons : Narrative, mechanics, and context as determinants of player experience in digital gamesIn: Journal of Communication, Jg. 64, 2014, Nr. 3, S. 521 – 542DOI (Open Access)
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Press CRTT to measure aggressive behavior : The unstandardized use of the competitive reaction time task in aggression researchIn: Psychological Assessment, Jg. 26, 2014, Nr. 2, S. 419 – 432DOI (Open Access)
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Tunnel vision or desensitization? : the effect of interactivity and frequency of use on the perception and evaluation of violence in digital gamesIn: Journal of Media Psychology, Jg. 26, 2014, Nr. 4, S. 176 – 188
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Digital war : An empirical analysis of narrative elements in military first-person shootersIn: Journal of Gaming and Virtual Worlds, Jg. 4, 2012, Nr. 3, S. 215 – 237
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Why so serious? : On the relation of serious games and learningIn: Eludamos: Journal for Computer Game Culture, Jg. 4, 2010, Nr. 1, S. 7 – 24
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Are We Replicating Yet? : Reproduction and Replication in Communication ResearchIn: Media and Communication. Lisbon: Cogitatio, Jg. 12, 2024, 8382DOI (Open Access)
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Editorial: Data, archives, and tools : Introducing new publication formats on infrastructures and resources for communication and media researchIn: Publizistik: Vierteljahreshefte für Kommunikationsforschung. Wiesbaden: Springer Nature, Jg. 68, 2023, Nr. 2-3, S. 167 – 175DOI (Open Access)
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Integrating Survey Data and Digital Trace Data : Key Issues in Developing an Emerging FieldIn: Social Science Computer Review. Thousand Oaks: SAGE Publications, Jg. 38, 2020, Nr. 5, S. 503 – 516DOI (Open Access)
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New formats, new methods : Computational approaches as a way forward for media entertainment researchIn: Media and Communication. Lisbon: Cogitatio, Jg. 8, 2020, Nr. 3, S. 147 – 152DOI (Open Access)
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Overview : Tools for working with digital trace dataIn: Data Knowledge Hub / Upgrade Democracy (Bertelsmann-Stiftung) (Hrsg.). Düsseldorf, 2025Online Volltext (Open Access)
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Culture + 1 : Digitale Spiele und Kulturelle BildungIn: Kulturelle Bildung Online: Bundesakademie für Kulturelle Bildung, 2017
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Spielst du noch oder lernst du schon?In: bpb: Bundeszentrale für politische Bildung, bpb, 2016(Open Access)
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Schumann, Christina: Der Publikumserfolg von Computerspielen. Qualität als Erklärung für Selektion und Spielerleben. – Baden-Baden: Nomos 2013 (= Reihe: Rezeptionsforschung; Bd. 28). 327 SeitenIn: Publizistik: Vierteljahreshefte für Kommunikationsforschung. Wiesbaden: Springer Nature, Jg. 60, 2015, Nr. 3, S. 367 – 369DOI (Open Access)
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Nick Dyer-Witheford and Greig de Peuter, Games of empire: Global capitalism and video gamesIn: New Media and Society. London: SAGE Publications, Jg. 14, 2012, Nr. 3, S. 541 – 543DOI (Open Access)
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On the Road to Media PsAIchology? : Mapping the potentials and challenges of artificial intelligence for research in media psychologyIn: Proceedings of the 13th Conference of the Media Psychology Division (DGPs) / 13th Conference of the Media Psychology Division (DGPs), 6 - 8 September 2023, Esch-sur-Alzette, Luxemburg / Melzer, André; Wagener, Gary Lee (Hrsg.). Esch-sur-Alzette: Melusina Press, 2023, S. 36 – 37DOI (Open Access)
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Studying online pornography use with a combination of web tracking and survey data : Results from a German online sampleIn: Shaping. Online. Research.: 25th General Online Research Conference, 20 - 22 September in Kassel / 25th General Online Research Conference - GOR 23, 20. - 22. September 2023, Kassel / German Society for Online Research, Deutsche Gesellschaft für Online-Forschung (DGOF) e.V. (Hrsg.). Köln: DGOF, 2023, Seite 53Online Volltext (Open Access)
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Public online engagement with science blogs and podcasts : A multimethod assessment of effectiveness in the German academic context2025DOI (Open Access)
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Ethics in Computational Communication Science : Between values and perspectives2024Online Volltext (Open Access)
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A reevaluation of online pornography use in Germany using a combination of web tracking and survey data2023DOI (Open Access)
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Information exposure, perceptions and behaviours during the first COVID-19 wave in Germany : Evidence from survey and Facebook data2021DOI (Open Access)
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Linking surveys and digital trace data : Insights from two studies on determinants of data sharing behavior2021DOI (Open Access)
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“Drive the lane; together, hard!” : An examination of the effects of supportive co-playing and task difficulty on prosocial behavior2017DOI (Open Access)
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Putting the AI into social science : How artificial intelligence tools are changing and challenging research in the social sciencesIn: Beyond Quantity / Sudmann, Andreas; Echterhölter, Anna; Ramsauer, Markus; Retkowski, Fabian; Schröter, Jens; Waibel, Alexander (Hrsg.). Bielefeld: transcript Verlag, 2023, S. 255 – 274DOI (Open Access)
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The Role of Participants in Online Privacy ResearchIn: The Routledge Handbook of Privacy and Social Media / Trepte, Sabine; Masur, Philipp (Hrsg.). New York: Routledge, 2023, S. 314 – 323DOI (Open Access)
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Using YouTube data for social science researchIn: Research Handbook on Digital Sociology / Skopek, Jan (Hrsg.). Cheltenham: Edward Elgar Publishing, 2023, S. 258 – 277
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Content Analysis in the Research Field of Video GamesIn: Standardisierte Inhaltsanalyse in der Kommunikationswissenschaft: Standardized Content Analysis in Communication Research / Oehmer-Pedrazzi, Franziska; Kessler, Sabrina Heike; Humprecht, Edda; Sommer, Katharina; Castro, Laia (Hrsg.). Wiesbaden: Springer Fachmedien Wiesbaden, 2022, S. 287 – 297DOI (Open Access)
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Die Funktionen des Internets für die WissenschaftIn: Doing Research: Wissenschaftspraktiken zwischen Positionierung und Suchanfrage / Hofhues, Sandra; Schütze, Konstanze (Hrsg.). Bielefeld: transcript Verlag, 2022, S. 416 – 423DOI (Open Access)
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Spectator Mode : Forschungsethische Fragen bei der Bobachtung von ComputerspielenIn: Beobachtungsverfahren in der Kommunikationswissenschaft / Vogelgesang, Jens; Matthes, Jörg; Schieb, Carla; Quandt, Thorsten (Hrsg.). Köln: Herbert von Halem Verlag, 2021
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Bedeutet mehr Feedback auch mehr lernen? : Die Wirkung von erweitertem und korrigierendem Feedback in einem digitalen Quizspiel auf die LernleistungIn: Bildung, Schule, Digitalisierung / Kaspar, Kai; Becker-Mrotzek, Michael; Hofhues, Sandra; König, Johannes; Schmeinck, Daniela (Hrsg.). Münster: Waxmann, 2020, S. 25 – 30DOI (Open Access)
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Blame the players, don't blame the games : Why we should worry less about sexist video game content and focus more on interactions between playersIn: Video Game Influences on Aggression, Cognition, and Attention / Ferguson, Christopher J. (Hrsg.). Cham: Springer International Publishing, 2018, S. 137 – 149
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Why an Evolutionary Psychological Approach to Digital Games?In: Evolutionary Psychology and Digital Games / Breuer, Johannes; Pietschmann, Daniel; Liebold, Benny; Lange, Benjamin P. (Hrsg.). New York: Routledge, 2018, S. 1 – 13
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You Learn What You Play : On the Fundamental Coupling of Playing and Learning in Humans and Digital GamesIn: Evolutionary Psychology and Digital Games / Breuer, Johannes; Pietschmann, Daniel; Liebold, Benny; Lange, Benjamin P. (Hrsg.). New York: Routledge, 2018, S. 167 – 178
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Frustration–Aggression TheoryIn: The Wiley Handbook of Violence and Aggression / Sturmey, Peter (Hrsg.). New York: Wiley, 2017DOI (Open Access)
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Hate Speech in Online GamesIn: Online Hate Speech: Perspektiven auf eine neue Form des Hasses / Kaspar, Kai; Gräßer, Lars; Riffi, Aycha (Hrsg.). Düsseldorf: kopaed, 2017, S. 107 – 112(Open Access)
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Non vitae, sed ludo discimus? : Grenzen des Lernens mit ComputerspielenIn: Computerspiele(n) in Schule und Unterricht. Düsseldorf: kopaed, 2017, S. 17 – 26Online Volltext (Open Access)
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Serious Games in der GesundheitskommunikationIn: Handbuch Gesundheitskommunikation / Rossmann, Constanze; Hastall, Matthias R. (Hrsg.). Wiesbaden: Springer, 2017, S. 1 – 11DOI (Open Access)
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Women Are From FarmVille, Men Are From ViceCityIn: New Perspectives on the Social Aspects of Digital Gaming / Kowert, Rachel; Quandt, Thorsten (Hrsg.). New York: Routledge, 2017, S. 136 – 150
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Der Ernst des Spielens : Serious Games und (Digital) Game-Based LearningIn: Neue Medien als Arbeitsmethode in Jugendwerkstätten und Pro-Aktiv-Centren. Hannover, 2016, S. 3 – 12
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Wer spielt was auf welchem Gerät mit wem mit welchem Effekt? : Videospiele aus der Sicht der KommunikationswissenschaftIn: Gesundheit spielend fördern: Potenziale und Herausforderungen von digitalen Spieleanwendungen für die Gesundheitsförderung und Prävention / Dadaczynski, Kevin; Schiemann, Stephan; Paulus, Peter (Hrsg.). Weinheim: Beltz, 2016, S. 76 – 97
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Lernwerkzeug, Suchtmittel oder doch nur ein Spiel? : Über die Wirkung von Computer- und Videospielen auf ihre Nutzer/-innenIn: Was wird hier gespielt? / Bischoff, Sandra; Büsch, Andreas; Geiger, Gunter; Harles, Lothar; Holnick, Peter (Hrsg.). Leverkusen: Verlag Barbara Budrich, 2015, S. 45 – 68
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Isolated violence, isolated players, isolated aggression : The social realism of experimental research on digital games and aggressionIn: Multiplayer: the social aspects of digital gaming / Quandt, Thorsten (Hrsg.). London: Routledge, 2014, S. 226 – 233
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Know Thy Player : An Integrated Model of Player Experience for Digital Games ResearchIn: Handbook of Digital Games. Hoboken: Wiley, 2014, S. 362 – 387
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Methodische Herausforderungen bei der Inhaltsanalyse von Computer- und VideospielenIn: Automatisierung in der Inhaltsanalyse / Sommer, Katharina; Wettstein, Martin; Wirth, Werner; Matthes, Jörg (Hrsg.). Köln: Herbert von Halem Verlag, 2014, S. 145 – 161
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Public Awareness und Lernnutzen durch Anno 2070 & Co : Von den Wirkungen digitaler Spiele auf das UmweltbewusstseinIn: Umweltbildung: Basis für ökologisch-ökonomische Zukunftssicherung / Umweltbildungskongress der Akademie für Umwelt- und Naturschutz Baden-Württemberg zum Thema "Aus Verantwortung für Mensch und Natur" am 22. März als Beitrag zum 60-jährigen Landesjubiläum "Wir feiern in die Zukunft rein" / Hutter, Claus-Peter; Karin, Blessing (Hrsg.). Stuttgart: Wiss. Verl.-Ges., 2013, S. 128 – 137
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11.000 Freunde müsst ihr seinIn: Gesellschaftsspiel Fußball: Eine sozialwissenschaftliche Annäherung / Brandt, Christian; Hertel, Fabian; Stassek, Christian (Hrsg.). Wiesbaden: Springer VS, 2012, S. 227 – 248
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Broccoli-coated chocolate? : The educational potential of entertainment gamesIn: Gamebased learning: Clash of Realities 2012 / Vierte Internationale Computerspiel-Konferenz, "Clash of Realities", 23. bis 25. Mai 2012, Köln / Kaminski, Winfred; Lorber, Martin (Hrsg.). München: Kopaed, 2012, S. 87 – 96
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Der Einsatz von Unterhaltungsspielenin der Schule : Moonbase Alpha imPhysikunterrichtIn: Spielen und Erleben mit digitalen Medien: pädagogische Konzepte und praktische Anleitungen / Winter, Andrea (Hrsg.). München: Ernst Reinhardt Verlag, 2011, S. 123 – 146
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Measuring Playability : Entwicklung eines Instruments zur Evaluation von ComputerspielenIn: Game, Play, Society: Contributions to Contemporary Computer Game Studies / Swertz, Christian (Hrsg.). München: kopaed, 2010, S. 55 – 63
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Spielen und Leben in virtuellen Welten : Forschungsergebnisse zur Nutzung von Online-GamesIn: Clash of Realities 2010: Computerspiele: Medien und mehr / Clash of Realities, Dritte Internationale Computerspielekonferenz, Köln vom 21.4. bis 23.4.2010 / Kaminski, Winfred; Lorber, Martin (Hrsg.). München: kopaed, 2010, S. 147 – 172
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Making the Implicit Explicit : Embedded Measurement in Serious GamesIn: Serious Games: Mechanisms and Effects / Ritterfeld, Ute; Cody, Michael; Vorderer, Peter (Hrsg.). New York: Routledge, 2009, S. 344 – 365
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Mittendrin statt nur dabei : die Interaktivität des Dispositivs Computerspiel und ihre Auswirkungen auf die SpielerIn: Gefangen im Flow?: Ästhetik und dispositive Strukturen von Computerspielen / Mosel, Michael (Hrsg.). Boizenburg: Hülsbusch, 2009, S. 181 – 212
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Reproducibility and Replicability in Communication ResearchLisbon: Cogitatio, 2024
(Media and Communication)DOI (Open Access) -
Data, Archives and Tools : Infrastructures and Resources for Communication and Media ResearchBerlin: Springer, 2023
(Publizistik : Vierteljahreshefte für Kommunikationsforschung)Online Volltext (Open Access) -
Digitale Gesellschaft(en) : Neue Forschungsansätze zur Digitalen Transformation2023
(Easy Social Sciences)Online Volltext (Open Access) -
Neue Daten und Methoden in der Sozialforschung : digital & transformativGESIS - Leibniz-Institut für Sozialwissenschaften2023
(Easy Social Sciences)Online Volltext (Open Access) -
Nutzung von Social-Media-Daten in der BildungsforschungFrankfurt am Main: DIPF | Leibniz-Institut für Bildungsforschung und Bildungsinformation : Frankfurt am Main, 2021
(forschungsdaten bildung informiert)DOI (Open Access) -
Computational Approaches to Media Entertainment ResearchCogitatio2020
(Media and Communication)DOI (Open Access) -
Spielend lernen? : Eine Bestandsaufnahme zum (Digital) Game-Based LearningDüsseldorf: Landesanstalt für Medien Nordrhein-Westfalen (LfM), 2010
(LfM-Dokumentation) -
A Replication Report on "Political polarization of news media and influencers on Twitter in the 2016 and 2020 US presidential elections" by Flamino et al. 20232025
(I4R Discussion Paper Series)DOI (Open Access) -
Overview of Ethical Considerations when Working with Digital Behavioral Data2025
(GESIS Guides to Digital Behavioral Data)DOI (Open Access) -
Defining and Evaluating Data Quality for the Social Sciences : Position PaperKöln, 2024
(GESIS Papers)DOI (Open Access) -
How to Collect Data with the YouTube Data API2024
(GESIS Guides to Digital Behavioral Data)DOI (Open Access) -
Overview of Working with Data from YouTube2024
(GESIS Guides to Digital Behavioral Data)DOI (Open Access) -
Collecting Social Media Data2023
(Navigating Research Data and Methods)Online Volltext (Open Access) -
Data Linking : Linking survey data with geospatial, social media, and sensor data2021DOI (Open Access)
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Who are Leibniz PostDocs and what is it like to work at a Leibniz institute? : Report of the first Leibniz PostDoc Survey 2020Mannheim, 2022Online Volltext (Open Access)
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Linking Surveys and Digital Trace Data : An introduction and guide for researchers2021DOI (Open Access)
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R (Software)In: The International Encyclopedia of Communication Research Methods / Matthes, Jörg (Hrsg.). Hoboken: Wiley, 2017DOI (Open Access)
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Analyzing content preference patterns and their predictors in online pornography use through a combination of web tracking and survey data
14th Conference of the Media Psychology Division (DGPs), 10. -12. September 2025, Duisburg,Duisburg, 2025 -
Addressing Biases of Sensor Data in Social Science Research : A Data Quality Perspective
27th annual General Online Research Conference (GOR 25), 31. März - 2. April 2025, Berlin,Berlin, 2025 -
Assessing the effectiveness of science blogs and podcasts in Germany
PCST 2025 – "Using Science Communication to effect positive change: exploring transitions, traditions and tensions", 27 - 29 May 2025, Aberdeen,2025 -
Like, Share, Replicate? : Navigating Replicability Challenges in Research with Social Media Data
Metascience 2025, 30 June – 2 July 2025, London,London, 2025 -
Studying the use of ChatGPT for political information through data donations
11th Conference of the European Survey Research Association (ESRA 2025), 14th July to 18th July 2025, Utrecht,Utrecht, 2025 -
The use of error frameworks for identifying and dealing with potential sources of error in the social and behavioral sciences
7th Perspectives on Scientific Error Workshop, 5. - 7. Februar 2025, Bern,Bern, 2025DOI (Open Access) -
Using AI/LLMs for detecting scientific errors
Virtual pre-conference symposia - Metascience 2025, 17 June 2025, online,2025 -
Why entertainment research still matters
14th Conference of the Media Psychology Division (DGPs), 10. -12. September 2025, Duisburg,Duisburg, 2025 -
Assessing the Potential and Actual Replicability of Computational Communication Science
META-REP 2024 – the Conference on Meta-Science and Replicability in the social, behavioral, and cognitive sciences, 28 to 30 October 2024, München,München, 2024 -
Beyond Twitter : Data Ethics in the Decentralized Social Media Landscape: The Case of Mastodon Instance Rules
International Conference on Social Media & Society (#SMSociety), 16 - 18 July 2024, London,London, 2024 -
Collecting and Archiving Mastodon Data : Ethical Enquiries on Decentralized Networks
Conference "Long-term archiving, cataloguing, and provision of dynamic data from social media – Twitter and beyond", 19 to 20 March 2024, Frankfurt am Main,Frankfurt am Main, 2024 -
Dimensions of Redoing : mapping and standardizing Replication Efforts
META-REP 2024 – the Conference on Meta-Science and Replicability in the social, behavioral, and cognitive sciences, 28 to 30 October 2024, München,München, 2024 -
Ensuring and Assessing the Replicability of Social Science Research Using Text as Data
META-REP 2024 – the Conference on Meta-Science and Replicability in the social, behavioral, and cognitive sciences, 28 to 30 October 2024, München,München, 2024DOI (Open Access) -
Fostering proactive reproducibility and replicability through frontloading of effort and automation
53rd Congress of the German Psychological Association (DGPs 2024), 16. - 19. September 2024, Wien,Wien, 2024 -
Reproduzierbarkeit und Replizierbarkeit bei Forschung mit Social-Media-Daten
53rd Congress of the German Psychological Association (DGPs 2024), 16. - 19. September 2024, Wien,Wien, 2024 -
Werkzeug, Partner, Quelle oder Risiko? : Zur Rolle von künstlicher Intelligenz für den sozialwissenschaftlichen Umgang mit Daten
15. Wissenschaftliche Tagung des ADM, der ASI und des Statistischen Bundesamtes, 20. und 21. Juni 2024, Wiesbaden,Wiesbaden, 2024 -
Research Ethics in Computational Communication Science : Double-edged sword or two-sided medal?
24. Tagung der Fachgruppe Methoden der DGPuK, 27.-29. September 2023, Potsdam,Potsdam, 2023 -
Sharing Digital Traces : Experimental Evidence on the Influence of the Data Type, the Recipient, and a Safe Transmission
European Survey Research Association Conference (ESRA 2023)“Survey research in times of crisis: Challenges, opportunities, and new directions”, 17-21 July 2023, Mailand,2023 -
What can we ask for and how should we ask? : An experimental vignette study on request and respondent characteristics affecting the acceptability of and willingness to agree to digital trace data donation
Data Donation Symposium , 11-12 September 2023, Zürich,2023 -
“Don’t Research Us“ : What Mastodon Instance Rules Say About Scientific Practices
24. Tagung der Fachgruppe Methoden der DGPuK, 27.-29. September 2023, Potsdam,Potsdam, 2023 -
All public opinions are not equal : Developing and testing a method for assessing the relationship between survey data and Twitter data as measures of public opinion
International Conference on Social Media & Society SM&S 2022, 18-20 July 2022, online,2022 -
Routines and the Predictability of Day-to-Day Web Use
72nd Annual ICA Conferene "One World, One Network?", 26-30 May 2022, Paris,2022 -
User-Focused Approaches for Collecting Facebook Data in the “Post-API Age” : Experiences From Two Studies and Recommendations for Future Research
72nd Annual ICA Conferene "One World, One Network?", 26-30 May 2022, Paris,2022 -
Assessing the relationship between survey data and Twitter data as measures of public opinion - A methodological pilot study
9th Conference of the European Survey Research Association (ESRA 2021), 2 July, 9 July, 16 July, and 23 July 2021, online,2021Online Volltext (Open Access) -
Desires vs. desirability : Studying predictors of online pornography use in Germany with a combination of surveys and web tracking
12th Media Psychology Conference, 8-10 September 2021, Aachen,2021 -
Digital Trace Data for Psychological Research : How Can We Access Data That Enable Innovative Research While Avoiding Another Cambridge Analytica Case?
SIPS 2021 (Society for the Improvement of Psychological Science), 23-25 June 2021, online,2021 -
From cognitive overload to digital detox : Psychological implications of telework during the COVID-19 pandemic in Germany
12th Media Psychology Conference, 8-10 September 2021, Aachen,2021 -
Post Post-Broadcast Democracy? : News Exposure in the Age of Online Intermediaries
23rd General Online Research Konferenz 2021 (GOR 21), 8. - 10. September 2021, online,2021 -
Reproducibility and Replicability in Computational Social Science : Challenges and Potential Solutions
Open Science and Replicability in the Behavioural Social Sciences, 30. April 2021, online (Chemnitz),2021Online Volltext (Open Access) -
Integrated web tracking and surveys to study selective exposure to news by populist radical right party supporters
Big Data Meets Survey Science (BigSurv20), 6. November - 4 December 2020, online,2020 -
Linking surveys and digital trace data : Experiences from two pilot studies on factors influencing informed consent
Big Data Meets Survey Science (BigSurv20), 6. November - 4. December 2020, online,2020 -
Linking web tracking and survey data to improve the study of online pornography consumption
Big Data Meets Survey Science (BigSurv20), 6. November - 4 December 2020, online,2020Online Volltext (Open Access) -
Open Science vs. Privacy? : A Case Study With Linked Web Tracking, Social Media, and Survey Data
70th Annual International Communication Association Conference "Open Communication", 20-26 May 2020, online,2020Online Volltext (Open Access) -
Selective vs. Incidental exposure? : How online intermediaries commonly foster news exposure and diversity across countries and personal characteristics
ECPR General Conference 2020, ECPR General Conference 2020, online,2020 -
Methods and Tools for the Automatic Sampling and Analysis of YouTube Comments
General Online Research 2019 (GOR 19), 6. - 8. März 2019, Köln,2019 -
More data, more problems? Chancen und Herausforderungen der datafizierten Gesellschaft für die sozialwissenschaftliche Forschung2019DOI (Open Access)
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Prudish Germany? : Internet pornography usage patterns in a German web-tracking panel
11th Conference of the Media Psychology Division 2019, 04.-06.09.2019, Chemnitz,2019 -
That bygone feeling : Controller haptics and nostalgia in video game play
11th Conference of the Media Psychology Division 2019, 04.-06.09.2019, Chemnitz,2019 -
What makes people susceptible to political misinformation? : A critical test of conflicting psychological theories
11th Conference of the Media Psychology Division 2019, 04.-06.09.2019, Chemnitz,2019 -
Where Do They Get Their ’News’? : Preference for Right-Wing Populist Parties and Online News Consumption in Germany
8th Conference of the European Survey Research Association (ESRA 2019), 15 July to 19 July 2019, Zagreb,2019