Designing virtual humans for web-based learning processes
Beyond the Uncanny Valley
With the help of ScanimFBX, a new transcription tool based on the logic of the Bernese System for Coding Nonverbal Interaction, the model person’s movement activity, registered in 2D, is transposed into a 3D data matrix. The results given in the video below demonstrate that a humanoid avatar whose nonverbal behaviour is designed according to the principles of the Bernese System exhibits movement activity that looks so natural that the notorious Uncanny Valley response is avoided altogether.
This project is funded by the Federal Ministry of Education and Research and by the European Social Fund of the European Union.