| Master's Thesis |
A Puzzle Piece to Recovery? Development of a VR Escape Game as a Complementary Tool for Anorexia Nervosa Treatment |
Vera Golz |
2025 |
| Master's Thesis |
Simulation of Lunar Surface Activities and Supportive Heads-Up Display in Virtual Reality |
Aurelia Föllner |
2025 |
| Master's Thesis |
Einfluss von Präsenz auf Kollisionsangst |
Marc Pricken |
2025 |
| Master's Thesis |
Learning by Touch: Comparing the Influence of Single vs. Multiuser Interaction in VR on User Experience, Learning Experience and Motivation |
Thomas Dluhosch |
2025 |
| Master's Thesis |
Investigating Children's Learning Effect When Teaching Virtual Agents |
Richard Schörner |
2025 |
| Master's Thesis |
Virtual Reality in the Intensive Care Unit: Potential Applications and the Role of Social VR for Creating Shared Experiences to Promote Well-Being |
Cindy-Virginia Enekwemchi |
2025 |
| Bachelor's Thesis |
Präsenz in VR: Was messen wir? |
Alina Fylla |
2025 |
| Master's Thesis |
Artifical Intelligence as a Science Communicator: The Impact of Visual and Lingustic Representation on Credibility and Persuasiveness |
Sophia Prehn |
2025 |
| Bachelor's Thesis |
Konzeptionierung eines VR-Escape Room zur Unterstützung der Therapie von Anorexia
Nervosa |
Sarah Müller |
2025 |
| Master's Thesis |
Enhancing Social VR: Evaluating the Impact of Haptic Feedback on the Immersive Experience |
Timo Fürtges |
2025 |
| Master's Thesis |
Education Ex Machina: Applying Generative AI in Education |
Dominik Morvai |
2025 |
| Bachelor's Thesis |
Tracking of real Objects in VR? Yes, precisely! |
Lars Gilhaus |
2025 |
| Master's Thesis |
Collision Ahead: Examining the influence of game pace and extent of movement in a VR exergame on the player’s collision anxiety |
Annika Hemsing |
2025 |
| Bachelor's Thesis |
Development of an elevated plus maze for humans in Mixed Reality |
Svea Dettki |
2024 |
| Bachelor's Thesis |
Integration of a reward system in a VR learning game to increase motivation |
Vanessa Paulus |
2024 |
| Bachelor's Thesis |
Exploring Puzzle Game Mechanics That Encourage and Enforce Virtual Social Touch |
Nicole Davidovich |
2024 |
| Bachelor's Thesis |
Rotation: Visual design of a virtual environment environment and the effects on orientation |
Joshua Schoppe |
2024 |
| Master's Thesis |
Enhancing Virtual Agent Interaction: A Comparative Study of Pre-Recorded Audio vs. ChatGPT-Enhanced Dialogue Systems |
Philip Frese |
2024 |
| Master's Thesis |
Virtual Encounters, Real Emotions: Designing VR Experiences for Incarcerated Parents and Their Children |
Leslie Scholemann |
2024 |
| Bachelor's Thesis |
The effects of scene changes in virtual environments on players’ spatial orientation and fear of collision |
Patrick Steffan |
2024 |
| Bachelor's Thesis |
I Train Math - Development of an Embodied VR-Math Training Application Through Passive Locomotion |
David Heinrichs |
2024 |
| Bachelor's Thesis |
Partizipatives Design eines multimedialen Patient*innenportals für Kinder- und Jugendliche |
Paul Prigge |
2024 |
| Master's Thesis |
The Impact of Emotional Expression and Social Touch on the Empathetic Response Towards Virtual Characters. |
Melina Baßfeld |
2024 |
| Master's Thesis |
Enhancing Clinical Empathy Through Embodiment in Virtual Reality |
Anne Smets |
2024 |
| Bachelor's Thesis |
The influence of spatial awareness on collision anxiety in VR exergames |
Maurice Schmidt |
2024 |
| Bachelor's Thesis |
Motivation of hospitalized patients for regular exercise through an immersive virtual environment |
Niels Asselborn |
2024 |
| Master's Thesis |
Making the Little Things Count – Teaching Children Basic Mathematical Constructs in VR |
Marius Grießhammer |
2023 |
| Master's Thesis |
The Influence of Collision Related Player Experience in Co-located vs. Remote Multiplayer VR Puzzle Games |
Julius Tietenberg |
2023 |
| Bachelor's Thesis |
Development of a VR exergame for mobility-reduced children and adolescents with cancer |
Timur Musanovic |
2023 |
| Master's Thesis |
Development of a Speech Recognition System for Teaching Clinical Skills in Diagnosing Mental Disorders |
Yustinus Aquila Adrian |
2023 |
| Bachelor's Thesis |
Personality Customization in Avatars: Evaluating the Needs and Preference of Social VR Users to Express Their Virtual Personality |
Dana Schulte |
2023 |
| Master's Thesis |
The Influence of Mood-congruent Virtual Agents on the Social Connectedness and the Player Experience in a Cooperative VR Game. |
Gian Luca Dossena |
2023 |
| Bachelor's Thesis |
Embodied Cognition in Virtual Reality zur Unterstützung des Verständnisses von Mathematikaufgaben mit Stellenwertübergang |
Lea Jacob |
2023 |
| Bachelor's Thesis |
From AR to VR: Development of Design Guidelines for Exergame Development with Reference to Collision Anxiety |
Bünyamin Yilmaz |
2023 |
| Bachelor's Thesis |
Confidence in the Calibration of a VR Exergame with Consideration to Collision Anxiety |
Michael Fot |
2023 |
| Bachelor's Thesis |
Sweet but Creepy? An Investigation of the Impact of Appearance and Behaviour of Virtual Agents on Likeability and Social Acceptance. |
Anastasia Chernetskaya |
2023 |
| Bachelor's Thesis |
Investigating Different Appearances of Virtual Characters for Teaching Clinical Skills in Diagnosing Mental Disorders |
Tobias Windheuser |
2022 |
| Master's Thesis |
The role of a shared reference space for a better social experience in VR compared to video conferencing |
Luis Magin |
2022 |
| Bachelor's Thesis |
Conquering math playfully and body-based - the role of embodied cognition for children learning mathematics |
Aurelia Föllner |
2022 |
| Bachelor's Thesis |
Adaptation of a VR exergame for a physically inactive target group |
Marc Pricken |
2022 |
| Master's Thesis |
Multi-User VR Space for Watching Videos Together |
Martin Kaspzryk |
2022 |
| Bachelor's Thesis |
Investigation of Emotional Expressions of Virtual Characters for the Teaching of Clinical Skills in Diagnosing Mental Disorders |
Vera Golz |
2022 |
| Bachelor's Thesis |
Immersive and Social Outcomes of Virtual Social Touch Augmentations |
Mathis Haefs |
2022 |
| Bachelor's Thesis |
Resistance Training in VR: The influence of size distortion of equally heavy dumbbells on the player´s workout experience |
Annika Hemsing |
2022 |
| Bachelor's Thesis |
Performance Enhancements in First-Person Shooters by Rendering Increased Standardized Frame Rates |
Kilian Kittner |
2022 |
| Master's Thesis |
Development and Evaluation of a VR Exergame with an Emotional Coach to Increase Performance and Motivation |
Sophie Abramowski |
2022 |
| Master's Thesis |
Development of Game Mechanics as Motivators for Engaging in Voluntary Exertion in a Cooperative VR Exergame |
Dennis Pohl |
2022 |
| Bachelor's Thesis |
Development of a VR application for an active break to promote movement and relaxation |
Sophia Prehn |
2022 |
| Master's Thesis |
A social VR-based intervention to reduce loneliness in young adults |
Ida Schaffeld |
2022 |
| Master's Thesis |
Onboarding Experiences & Influencing Factors in Social VR |
Esther Dolff-Schliesky |
2022 |
| Master's Thesis |
Investigating the Impact of Different Types of Social Support of Virtual Companions on the Users’ Emotions in a Stressful Virtual Environment |
Laura Menze |
2022 |
| Bachelor's Thesis |
Extension of a Training Game to Improve Executive Functions in Children with ADHD by Adding a Motivation and a Level Component |
Julian Stülp |
2021 |
| Bachelor's Thesis |
Development, installation, and evaluation of a digital scavenger hunt for children with different needs in different application contexts in a hospital |
Sarah Haefs |
2021 |
| Bachelor's Thesis |
Comparison of two node-based programming frameworks in social VR for use in remote studies in the context of virtual social interactions |
Fabian Angenendt |
2021 |
| Bachelor's Thesis |
Development of a therapy-accompanying Virtual Reality Mental Health Game for depressive teenagers |
Richard Schörner |
2021 |
| Bachelor's Thesis |
The Impact of Eye Contact with Virtual Companions on Social Presence and Social Connectedness. |
Timo Fürtges |
2021 |
| Bachelor's Thesis |
Augmentation of Virtual High-Fives |
Mehmet Ali Yildirim |
2021 |
| Bachelor's Thesis |
Development of a VR game to reduce children’s anxiety and stress shortly before and during medical procedures |
Franziska Bäuerlein |
2021 |
| Master's Thesis |
Investigations on the influence of procedural techniques on player motivation using the example of the health game MightyU |
Katharina Ziolkowski |
2021 |
| Master's Thesis |
Self-Disclosure in Social VR |
Deborah Frütel |
2021 |
| Dissertation |
Relaxation, Distraction, and Fun: Improving Well-being in Situations of Acute Emotional Distress with Virtual Reality |
Stefan Liszio |
2021 |
| Bachelor's Thesis |
Augmented Virtuality vs. Virtual Reality: Development of a Treadmill Exergame for a Motivating and Safe User Experience |
Fatih Ibrahimbas |
2021 |
| Master's Thesis |
Development of a Playful, Digital Application to Support Treatment of Parkinson Disease |
Anne Mainz |
2021 |
| Master's Thesis |
Interactive Music in VR Exergames: Effects on Motivation and Performance |
Matthias Quaß |
2021 |
| Master's Thesis |
Comparison of the Impact of Automatic Difficulty Adjustment versus Biofeedback on Motivation and Exertion in a Virtual Reality Exergame |
Lion Friedemann Krause |
2021 |
| Bachelor's Thesis |
Eye-Gaze Interaction as Game Control? Directing attention of children with ADHD in Virtual Reality |
Leslie Scholemann |
2021 |
| Bachelor's Thesis |
Development of a training game to train interference control in children with ADHD |
Marcel Morillo |
2021 |
| Bachelor's Thesis |
Visual Augmentation of Virtual Social Touch |
Julius Tietenberg |
2020 |
| Bachelor's Thesis |
Investigation and cataloging of emotion causing game elements |
Marius Grießhammer |
2020 |
| Master's Thesis |
Evaluating the Impact of Virtual Performance Augmentation as a Motivator in an Immersive VR Exergame |
Adrian Rygula |
2020 |
| Bachelor's Thesis |
Evaluating the Impact of VR Exergames on Cognitive Performance |
Gian Luca Dossena |
2020 |
| Master's Thesis |
Simulating Couch-Coop Multiplayer Gaming in Virtual Reality |
Marc-Alexander Lohfink |
2020 |
| Bachelor's Thesis |
Acquisition and analysis of eye tracking data for concentration enhancing games |
Jacky James Chi Quan |
2020 |
| Master's Thesis |
Comparison of the effects of mindfulness meditation and breath relaxation on concentration, attention and physical relaxation |
Patrizia Ring |
2020 |
| Bachelor's Thesis |
Action or Chill? - Which VR Experience supports recovery and stress resistance best? |
André Plantenberg |
2020 |
| Master's Thesis |
Mixed Reality vs. Virtual Reality. The Impact of Real-World Objects on Player Experience in Exergames |
Antonia Hahn |
2019 |
| Bachelor's Thesis |
VR-TSST 2.0: Extension and Improvement of a VR Stress Induction Paradigm |
Jan Stefan Bewersdorff |
2019 |
| Bachelor's Thesis |
Implicit vs. Explicit Biofeedback in Exergames |
Leonie Sophie Georg |
2019 |
| Bachelor's Thesis |
A technical setup for the manipulation of immersive and contextual properties of presence in multi-user VR |
Maxim Renz |
2019 |
| Bachelor's Thesis |
Derivation of a best practice for rule-based recognition of body contact in multi-user VR |
Moritz Hütte |
2019 |
| Bachelor's Thesis |
Development of different cooperation modes and player dependencies for a multiplayer exergame |
Sabrina Otto |
2019 |
| Master's Thesis |
Development and Evaluation of a VR Application to help elderly people coping with loneliness and mild cognitive impairments |
Linda Graf |
2019 |
| Bachelor's Thesis |
Cultural Differences in Attribution Behavior in Dota 2 |
Boyan Qiao |
2019 |
| Bachelor's Thesis |
Entwicklung einer modularen Baukasten-Software zur Erstellung von Multi-User-VR-Inhalten. |
Katharina Ziolkowski |
2019 |
| Bachelor's Thesis |
Stirbt lokales Multiplayer aus? Eine Analyse der aktuellen Marktlage und Akzeptanz lokaler und remote Multiplayer-Konsolenspiele |
Claire Arrets |
2018 |
| Master's Thesis |
Ein Mehrkomponentensystem zur sprachbasierten User Experience Evaluation während der Entwicklung von Unity 3D Anwendungen |
Kai Marten |
2018 |
| Bachelor's Thesis |
Dynamic Generation of Affective VR Games: Development of a Modular Content Combining Framework |
Christopher Kremzow-Tennie |
2018 |
| Bachelor's Thesis |
Play and Relax: Analyzing the Impact of Interactivity on Mood Induction in VR |
Ida Schaffeld |
2018 |
| Bachelor's Thesis |
Integration and evaluation of a social exergame assistant to increase motivation for patients in physical rehabilitation |
Kai Wollek |
2018 |
| Master's Thesis |
Development of a voice user interface for Amazon Alexa in speech therapy for patients with aphasia and dysarthria |
Rusbeh Nagafi |
2018 |
| Bachelor's Thesis |
Techniken zur Visualisierung von und Interaktion mit Sprache in der virtuellen Welt |
Simon Schmieden |
2018 |
| Master's Thesis |
Development of a modular narrative framework for interactive storytelling in Virtual Reality |
Tabitha Goebel |
2018 |
| Master's Thesis |
The impact of social comparison through rating systems on the gaming experience in competitive games |
Sven Karsten |
2018 |
| Bachelor's Thesis |
Development of a room-scale VR-environment for multi user interactions between HMD- and smartphone AR users |
Manuel Lofski |
2018 |
| Bachelor's Thesis |
VR-adaptation of a digital exergame to increase motivation for patients in physical rehabilitation |
Sophie Abramowski |
2018 |
| Bachelor's Thesis |
Training Artificial Neural Networks as a Game Mechanic |
Christopher Peters |
2018 |
| Master's Thesis |
Evaluation of the Suitability of Heart Rate Measurements for Testing Digital Games in Different Game Scenarios |
Philip Witte |
2018 |
| Bachelor's Thesis |
Development of a realistic MRI-Simulator in Virtual Reality |
Humphrey Güthaus |
2018 |
| Bachelor's Thesis |
“I’m glad you’re on my side.”: A Categorization of Social Companions in Video Games |
Patrizia Ring |
2018 |
| Bachelor's Thesis |
Implementing a feedback system for self-evaluation in the context of a therapeutic assistance system |
Daniel Kucharski |
2017 |
| Master's Thesis |
Computer-based and automatic tracking and evaluation of player behavior in Virtual Reality Games |
Way Dat To |
2017 |
| Bachelor's Thesis |
Exploring the impact of a virtual body representation in a playful mixed reality application |
Magdalena Wagner |
2017 |
| Master's Thesis |
Development of a digital puzzle game including a virtual agent to measure the social facilitation effect |
Karol Barton |
2017 |
| Bachelor's Thesis |
Exploring the influence of risk and interdependence on post-game trust building in digital multiplayer games |
Ronja Rotthaler |
2017 |
| Bachelor's Thesis |
Development of a voice controlled VR-Application for patients during medical examinations |
Adrian Rygula |
2017 |
| Bachelor's Thesis |
A Virtual Reality Solution for Stress Research: Development of a VR-Application for Experimental Investigation of the Induction of Anticipatory Stress. |
Linda Graf |
2017 |
| Bachelor's Thesis |
Lie down, relax, and play - VR Gaming in recumbent position |
Tonja Kochanek |
2017 |
| Bachelor's Thesis |
Development of an adaptive VR application to reduce stress/anxiety by masking distracting ambient noise |
Dennis Pohl |
2017 |
| Master's Thesis |
Playful transfer of knowledge in VR to reduce children’s anxiety in the MRI |
Alexandra Schroeder |
2017 |
| Master's Thesis |
Development of motivational strategies to support patient's rehabilitation of the lower locomotory system |
Hendrik Häuser |
2016 |
| Bachelor's Thesis |
Identifying game-elements to support social presence: the effect of co-players in VR |
Leona Kuse |
2016 |
| Bachelor's Thesis |
Identification of game elements supporting social presence: impact of virtual agents on the feeling of loneliness |
Greta Harbig |
2016 |
| Master's Thesis |
What does Twitch Play? Analyzing the Influence of Communally Controlled Interfaces on Need Satisfaction |
Philipp Sykownik |
2016 |
| Bachelor's Thesis |
Die Auswirkungen von kre-‘Arrr‘-tiver Schatzsuche in einem narrativen Computerspiel auf die Theory of Mind |
Ekaterina Inshakova |
2016 |
| Master's Thesis |
Promoting interpersonal skills in digital games for preventing bullying addressed to sick people |
Andre Hellwig |
2016 |
| Master's Thesis |
~Play~ Persona: Supporting Software Design Through Systematic User Modelling |
Stefanie Scheja |
2016 |
| Master's Thesis |
Reward System Design of Multiplayer Games in View of Social Phenomena |
Julia Winkler |
2016 |
| Bachelor's Thesis |
Social Facilitation in digital games: influence of the degrees of difficulty |
Sophie Meinig |
2016 |
| Master's Thesis |
Social Facilitation in Digital Puzzle Games |
Ersen Türkyilmaz |
2016 |
| Master's Thesis |
Development of an adaptive virtual reality-application for relaxation during stress/fear in the context of medical examinations |
Felix Born |
2016 |
| Master's Thesis |
Development of a factors of success model for the use of game-based solutions in organizational context |
Mirco Zick |
2016 |
| Bachelor's Thesis |
Visualization of wireless sensor networks in virtual reality |
Sebastian Cmentowski |
2016 |
| Bachelor's Thesis |
Social VR Gaming for the reduction of fear during medical examinations |
Kai Marten |
2016 |
| Master's Thesis |
Hold me tight: Exploring a tangible interface and its suitability of mediating closeness to overcome physical separation |
Carina Gansohr |
2015 |
| Bachelor's Thesis |
VR for Kids - Entwicklung eines graduellen Interaktionskonzepts für kindgerechte Virtual Reality Applikationen |
Jasmin Kirchhübel |
2015 |
| Master's Thesis |
Game Analytics for Evaluating Social Player Experience, Ingame Behaviour and Interaction in Multiplayer Games |
Marco Boldt |
2015 |
| Bachelor's Thesis |
Ich fühle, also bin ich: Ein Konzept zur Ermittlung der Einflussfaktoren prosozialen Verhaltens im Spielkontext |
Anett Selle |
2015 |
| Bachelor's Thesis |
Gestaltungsrichtlinien für immersive Multimedia-Applikationen zur Ablenkung von Patienten während medizinischer Behandlungen |
Marvin Holtermann |
2015 |
| Master's Thesis |
In the Middle of It: Interactive Storytelling in Virtual Reality |
Emmanuel Meinike |
2015 |
| Master's Thesis |
Was uns antreibt – Entwicklung einer adaptiven Smartphone-App für die individuelle Motivationsförderung zur Steigerung der körperlichen Fitness |
Timo Günter |
2015 |
| Master's Thesis |
Potenziale zur Mitarbeitermotivation durch Gamifikation - Wissenschaft und gelebte Praxis im Modell |
Katharina Lattenkamp |
2015 |
| Bachelor's Thesis |
Interface- & Interaktionsdesign für eine voll immersive Präsentationsumgebung |
Jan Fitzner |
2015 |
| Master's Thesis |
Aspekte der Langeweile in digitalen Spielen |
Christian Hierhammer |
2014 |
| Bachelor's Thesis |
Using Biofeedback to enhance Social Presence in a Cooperative Multiplayer Game |
Tobias Hegemann |
2014 |
| Bachelor's Thesis |
Einsatz des Raspberry Pi zur Stimulation bewegungsunfähiger Patienten |
Felix Hoppe |
2014 |
| Master's Thesis |
Design eines spielbasierten Workshops zur multizentrischen Weiterbildung von Ärzten und Pflegekräften in der onkologischen Pädiatrie |
Malte Högden |
2014 |
| Master's Thesis |
Gamification als Designansatz für die User Interface Gestaltung einer Software zur Finanzbuchhaltung |
Sabine Steffen und Markus Stolzenburg |
2014 |
| Bachelor's Thesis |
Konzepte zur technischen Integration von Gamification Ansätzen in bestehende Software am Beispiel einer spielbasierten Einstiegs- und Nutzungshilfe |
Oliver Gornik |
2014 |
| Bachelor's Thesis |
Social Facilitation in digitalen Spielen durch virtuelle Agenten und der Einfluss von Anthropomorphismus |
Anica Kleinjan |
2014 |
| Bachelor's Thesis |
Konzeption des Interaktionsdesigns für ein adaptives Car-Infotainment System mit Schwerpunkt auf der Integration von IOS- und Android-Geräten |
Tim Pierick |
2014 |
| Bachelor's Thesis |
Lernen in sich wandelnden Organisationen, abgebildet auf Grundschulen |
Lisa Michael und Vanessa Vogel |
2014 |
| Bachelor's Thesis |
Interaktive Visualisierung von Körperbewegungen in einem voll-immersiven Fahrtauglichkeitsspiel |
Sven Kocian |
2014 |
| Master's Thesis |
Player Individuality in Multiplayer Games: Enhancing Game Experience through Adaptivity |
Stefan Liszio |
2014 |
| Bachelor's Thesis |
Konzeption einer spielbasierten Einstiegs- und Nutzungshilfe für komplexe Software |
Nina Lensing |
2014 |
| Bachelor's Thesis |
Der Einfluss von Interaktionsmöglichkeiten bei der multimedialen Wissensvermittlung - Entwicklung eines interaktiven Lehrvideos |
Janina Weiß |
2014 |
| Master's Thesis |
Entwicklung und Evaluierung eines Frameworks für interaktive Lehr- und Lernapplikationen mit Spielelementen |
Jonas Grünes und Julian van Lunteren |
2014 |
| Bachelor's Thesis |
Wie effektiv ist die spielerische Wissenvermittlung durch Serious Games für Kinder im Grundschulalter? |
Stephanie Scheja |
2014 |
| Bachelor's Thesis |
Smart Devices im Kontext lokaler Multiplayer Spiele und relevanter sozialpsychologischer Dynamiken |
Philipp Sykownik |
2014 |
| Master's Thesis |
Entwicklung eines Serious Games zur Erfassung der Fahrtauglichkeit anhand von perzeptiven Daten mittels Oculus Rift |
Jonas Braier |
2013 |
| Bachelor's Thesis |
Meilenstein Mediennutzung? Herausforderung und Chancen der Einbindung neuer Medien an der Grundschule |
Heike Epping |
2013 |
| Bachelor's Thesis |
Entwicklung eines Evaluierungsprototypen zur Untersuchung von Simulator Sickness in digitalen Spielen |
Hendrik Häuser |
2013 |
| Master's Thesis |
Spiele als Wegweiser - Spielerische Orientierungshilfen für Erstsemester-Studierende |
Marvin Blumenröder |
2013 |
| Master's Thesis |
Entwicklung eines spielbasierten Trainingssystem zur Kompensation von Gleichgewichtsstörungen |
Julia Othlinghaus |
2013 |
| Bachelor's Thesis |
Wirkung von Stereoskopie auf das Benutzererleben und Performanz in einem digitalen Spiel |
Carsten Wieringer |
2013 |
| Bachelor's Thesis |
Verbesserte User Experience durch Playfulness im Interface Design/ Enhanced User Experience through Playfulness in Interface Design |
Nora Wenning |
2013 |
| Bachelor's Thesis |
Konzipierung und prototypische Implementierung eines spielerischen Lernsystems für die Ruhrlandschule in Essen |
Mirco Zick |
2013 |
| Diploma Thesis |
Implementierung von binokularen Effekten in Stereoskopischen 3D-Spielen |
Sebastian Fieber |
2013 |
| Diploma Thesis |
Konzeption und Prototyping von Interaktionsmustern für Smart-TV-Gaming |
Adam Pyschny |
2013 |
| Bachelor's Thesis |
Spielerische Vermittlung von Strategien gegen die Leistungsangst in der Grundschule |
Patrick Eifler |
2013 |
| Bachelor's Thesis |
Entwicklung eines spielerischen Prototyps zur Unterstützung der Compliance krebskranker Kinder und Jugendlicher |
Sandra Wolfertz |
2013 |
| Master's Thesis |
Modellierung von Fähigkeitsbäumen in digitalen Spielen mit domänenspezifischen Sprachen |
Ramsi Heni |
2012 |
| Master's Thesis |
Helping Friends or Fighting Foes: The Influence of Collaboration and Competition on Player Experience in Digital Games |
Katharina Emmerich |
2012 |
| Diploma Thesis |
Konzeptionelles Rahmenwerk für die Spieleentwicklung in der Hochschullehre |
Michael Kowalczyk |
2012 |
| Master's Thesis |
Gamification von Mitarbeiterprozessen im Einzelhandel anhand des Beispiels RFID-Bestandserfassung |
Lyudmila Cherchelanska |
2012 |
| Bachelor's Thesis |
Ein generisches Spielkonzept zur Untersuchung der Spielenutzungspräferenz krebskranker Kinder |
Marco Boldt |
2012 |
| Bachelor's Thesis |
Die Optimierung und Erweiterung einer text-basierten Autorenschnittstelle für interaktive Dialoge |
Sabine Steffen |
2012 |
| >Bachelor's Thesis |
Die positive Wirkung virtueller Welten - Gezielte Stimmungsregulation durch digitale Spiele |
André Hellwig |
2012 |
| Bachelor's Thesis |
Einsatz neuer Medien in der Patientenaufklärung der pädiatrischen Onkologie |
Carina Gansohr |
2012 |
| Bachelor's Thesis |
Modellierung des dynamischen Ablaufs von interaktiven Dialogen |
Min-Ki Ko |
2012 |
| Bachelor's Thesis |
Entwicklung eines kollaborativen, digitalen Spiels für Senioren |
Michael Wojatzki |
2012 |
| Master's Thesis |
Usability of Stereoscopic 3D Game Interfaces |
Liane Bölicke |
2012 |
| Bachelor's Thesis |
An innovative approach to visualize and create dialog in video games |
Markus Stolzenburg |
2012 |
| Bachelor's Thesis |
Spielerisch-motivierende Lernkonzepte für Kinder und Jugendliche in Langzeittherapie |
Sarah Jung |
2012 |
| Bachelor's Thesis |
Praktikabler Einsatz neuer Medien in der Regenbogenschule in Kempen |
Ebru Sen |
2012 |
| Diploma Thesis |
Emotionen, Verzweigungen und Nutzerwissen für dynamische Dialoge in digitalen Spielen |
Marc Schröpfer |
2012 |
| Bachelor's Thesis |
Programmieren lernen zu zweit. Spielerische, rechnergestützte 2-Personen Konzepte für die Schule |
Dennis Dittmann |
2012 |
| Bachelor's Thesis |
Experimental Design of Stereoscopic Game Interfaces |
T. Thu Lam |
2012 |
| Master's Thesis |
Depth-based Gaming with Interactive Stereoscopic Video |
Gerriet Gerdes |
2012 |
| Master's Thesis |
Ein Design Tool für Umfragen zur adaptiven Erfassung von User-Feedback |
Katja Neuwald |
2012 |
| Diploma Thesis |
Intuitive 3D Modellierung für Kinder |
Sebastian Köller |
2012 |
| Diploma Thesis |
Entwicklung einer spielbasierten Programmierlernumgebung für Kinder von 10-14 Jahren |
Robert Bullerkotte |
2012 |
| Bachelor's Thesis |
Analyse und Design eines mobilen GUI zur Zeiterfassung in Unternehmen |
Malte Högden |
2011 |
| Bachelor's Thesis |
Spielbasierte Lernkonzepte für die Vermittlung softwarearchitektonischer Inhalte an Hochschulen |
Stefan Liszio |
2011 |
| Bachelor's Thesis |
Interfacedesign in Stereoskopischen Spielen |
Margret Rensing |
2011 |
| Bachelor's Thesis |
Konzept einer Evaluierung von Programmierlernumgebungen für Kinder |
Katja Gutjahr |
2011 |
| Diploma Thesis |
Immersive 3D Interaktion im Adventure Game Design |
Dennis Schiavo |
2011 |
| Master's Thesis |
Stereoskopische 3D Spiele für Kinopublikum |
Sven Seele |
2011 |
| Diploma Thesis |
Authoring-Umgebung zur Erstellung und Modellierung von Dialogen durch Experten |
Christopher Boelmann |
2011 |
| Bachelor's Thesis |
Einfluss eines veränderlichen Spielfeldes auf das Gamedesign |
Marvin Blumenröder |
2011 |
| Diploma Thesis |
Entwicklung einer betriebssystemunabhängigen, für Echtzeitspiele optimierten Netzwerkschnittstelle |
Michael Mayer |
2011 |
| Bachelor's Thesis |
Evaluating User Experience in Browser-based MMORPGs |
Kathrin Pollmann |
2010 |
| Bachelor's Thesis |
Genderorientiertes Game Design für krebskranke Kinder und Jugendliche |
Katharina Emmerich |
2010 |
| Bachelor's Thesis |
Konzeption einer spielbasierten Programmierlernumgebung für Kinder |
Julia Othlinghaus |
2010 |
| Bachelor's Thesis |
Casual Game Design für krebskranke Kinder und Jugendliche |
Ramsi Heni |
2010 |
| Bachelor's Thesis |
Eine domänenspezifische Sprache zur Generierung von 2D Point & Click-Adventures |
Robin Meyer geb. Harms |
2010 |
| Bachelor's Thesis |
Authoring for Dialogue in Video Games |
Katja Neuwald |
2010 |
| Bachelor's Thesis |
Game Mastering in Computerspielen |
Lenne Diesing |
2010 |
| Diploma Thesis |
Entwicklung eines Frameworks zur Erzeugung interaktiver 3D-Spiel-Szenarien aus stereoskopischen Filmdaten |
Jonas Fischer |
2010 |
| Bachelor's Thesis |
Räumliche Interaktion in einem 3D-Gaming Szenario |
Julian van Lunteren |
2010 |
| Bachelor's Thesis |
Konzeption einer spielbasierten Online-Community für krebskranke Kinder |
Eva Richert |
2010 |
| Master's Thesis |
Digital Games for Elderly Persons |
Kathrin Gerling |
2010 |