Tendered Theses

Type Topic Author
Bachelor's Thesis Sweet Dive MR: Spielerische Ablenkung und gezielter Realitätswechsel bei medizinischen Eingriffen -                             

 

Theses In Progress

Type Topic Author
Bachelor's Thesis Implementierung einer ChatGPT-Integration zur Verbesserung einer VR-Trainingsapp für Medizinstudierende im Bereich der Kinder- und Jugendpsychiatrie Ugur Kaplan
Master's Thesis Impact Imminent! Social Dynamics and User Experience in a Multiplayer AR Battleship Game Michael Fot
Bachelor's Thesis Virtuelle Präsenz und reale Ängste: Untersuchung des Zusammenhangs zwischen
Präsenzerleben und Kollisionsangst in VR
Valeska Allis

 

Finished Theses

Type Topic Author Finished
Master's Thesis A Puzzle Piece to Recovery? Development of a VR Escape Game as a Complementary Tool for Anorexia Nervosa Treatment Vera Golz 2025
Master's Thesis Simulation of Lunar Surface Activities and Supportive Heads-Up Display in Virtual Reality Aurelia Föllner 2025
Master's Thesis Einfluss von Präsenz auf Kollisionsangst Marc Pricken 2025
Master's Thesis Learning by Touch: Comparing the Influence of Single vs. Multiuser Interaction in VR on User Experience, Learning Experience and Motivation Thomas Dluhosch 2025
Master's Thesis Investigating Children's Learning Effect When Teaching Virtual Agents Richard Schörner 2025
Master's Thesis Virtual Reality in the Intensive Care Unit: Potential Applications and the Role of Social VR for Creating Shared Experiences to Promote Well-Being Cindy-Virginia Enekwemchi 2025
Bachelor's Thesis Präsenz in VR: Was messen wir? Alina Fylla 2025
Master's Thesis Artifical Intelligence as a Science Communicator: The Impact of Visual and Lingustic Representation on Credibility and Persuasiveness Sophia Prehn 2025
Bachelor's Thesis Konzeptionierung eines VR-Escape Room zur Unterstützung der Therapie von Anorexia
Nervosa
Sarah Müller 2025
Master's Thesis Enhancing Social VR: Evaluating the Impact of Haptic Feedback on the Immersive Experience Timo Fürtges 2025
Master's Thesis Education Ex Machina: Applying Generative AI in Education Dominik Morvai 2025
Bachelor's Thesis Tracking of real Objects in VR? Yes, precisely! Lars Gilhaus 2025
Master's Thesis Collision Ahead: Examining the influence of game pace and extent of movement in a VR exergame on the player’s collision anxiety Annika Hemsing 2025
Bachelor's Thesis Development of an elevated plus maze for humans in Mixed Reality Svea Dettki 2024
Bachelor's Thesis Integration of a reward system in a VR learning game to increase motivation Vanessa Paulus 2024
Bachelor's Thesis Exploring Puzzle Game Mechanics That Encourage and Enforce Virtual Social Touch Nicole Davidovich 2024
Bachelor's Thesis Rotation: Visual design of a virtual environment environment and the effects on orientation Joshua Schoppe 2024
Master's Thesis Enhancing Virtual Agent Interaction: A Comparative Study of Pre-Recorded Audio vs. ChatGPT-Enhanced Dialogue Systems Philip Frese 2024
Master's Thesis Virtual Encounters, Real Emotions: Designing VR Experiences for Incarcerated Parents and Their Children Leslie Scholemann 2024
Bachelor's Thesis The effects of scene changes in virtual environments on players’ spatial orientation and fear of collision Patrick Steffan 2024
Bachelor's Thesis I Train Math - Development of an Embodied VR-Math Training Application Through Passive Locomotion David Heinrichs 2024
Bachelor's Thesis Partizipatives Design eines multimedialen Patient*innenportals für Kinder- und Jugendliche Paul Prigge 2024
Master's Thesis The Impact of Emotional Expression and Social Touch on the Empathetic Response Towards Virtual Characters. Melina Baßfeld 2024
Master's Thesis Enhancing Clinical Empathy Through Embodiment in Virtual Reality Anne Smets 2024
Bachelor's Thesis The influence of spatial awareness on collision anxiety in VR exergames Maurice Schmidt 2024
Bachelor's Thesis Motivation of hospitalized patients for regular exercise through an immersive virtual environment Niels Asselborn 2024
Master's Thesis Making the Little Things Count – Teaching Children Basic Mathematical Constructs in VR Marius Grießhammer 2023
Master's Thesis The Influence of Collision Related Player Experience in Co-located vs. Remote Multiplayer VR Puzzle Games Julius Tietenberg 2023
Bachelor's Thesis Development of a VR exergame for mobility-reduced children and adolescents with cancer Timur Musanovic 2023
Master's Thesis Development of a Speech Recognition System for Teaching Clinical Skills in Diagnosing Mental Disorders Yustinus Aquila Adrian 2023
Bachelor's Thesis Personality Customization in Avatars: Evaluating the Needs and Preference of Social VR Users to Express Their Virtual Personality Dana Schulte 2023
Master's Thesis The Influence of Mood-congruent Virtual Agents on the Social Connectedness and the Player Experience in a Cooperative VR Game. Gian Luca Dossena 2023
Bachelor's Thesis Embodied Cognition in Virtual Reality zur Unterstützung des Verständnisses von Mathematikaufgaben mit Stellenwertübergang Lea Jacob 2023
Bachelor's Thesis From AR to VR: Development of Design Guidelines for Exergame Development with Reference to Collision Anxiety Bünyamin Yilmaz 2023
Bachelor's Thesis Confidence in the Calibration of a VR Exergame with Consideration to Collision Anxiety Michael Fot 2023
Bachelor's Thesis Sweet but Creepy? An Investigation of the Impact of Appearance and Behaviour of Virtual Agents on Likeability and Social Acceptance. Anastasia Chernetskaya 2023
Bachelor's Thesis Investigating Different Appearances of Virtual Characters for Teaching Clinical Skills in Diagnosing Mental Disorders Tobias Windheuser 2022
Master's Thesis The role of a shared reference space for a better social experience in VR compared to video conferencing Luis Magin 2022
Bachelor's Thesis Conquering math playfully and body-based - the role of embodied cognition for children learning mathematics Aurelia Föllner 2022
Bachelor's Thesis Adaptation of a VR exergame for a physically inactive target group Marc Pricken 2022
Master's Thesis Multi-User VR Space for Watching Videos Together Martin Kaspzryk 2022
Bachelor's Thesis Investigation of Emotional Expressions of Virtual Characters for the Teaching of Clinical Skills in Diagnosing Mental Disorders Vera Golz 2022
Bachelor's Thesis Immersive and Social Outcomes of Virtual Social Touch Augmentations Mathis Haefs 2022
Bachelor's Thesis Resistance Training in VR: The influence of size distortion of equally heavy dumbbells on the player´s workout experience Annika Hemsing 2022
Bachelor's Thesis Performance Enhancements in First-Person Shooters by Rendering Increased Standardized Frame Rates Kilian Kittner 2022
Master's Thesis Development and Evaluation of a VR Exergame with an Emotional Coach to Increase Performance and Motivation Sophie Abramowski 2022
Master's Thesis Development of Game Mechanics as Motivators for Engaging in Voluntary Exertion in a Cooperative VR Exergame Dennis Pohl 2022
Bachelor's Thesis Development of a VR application for an active break to promote movement and relaxation Sophia Prehn 2022
Master's Thesis A social VR-based intervention to reduce loneliness in young adults Ida Schaffeld 2022
Master's Thesis Onboarding Experiences & Influencing Factors in Social VR Esther Dolff-Schliesky 2022
Master's Thesis Investigating the Impact of Different Types of Social Support of Virtual Companions on the Users’ Emotions in a Stressful Virtual Environment Laura Menze 2022
Bachelor's Thesis Extension of a Training Game to Improve Executive Functions in Children with ADHD by Adding a Motivation and a Level Component Julian Stülp 2021
Bachelor's Thesis Development, installation, and evaluation of a digital scavenger hunt for children with different needs in different application contexts in a hospital Sarah Haefs 2021
Bachelor's Thesis Comparison of two node-based programming frameworks in social VR for use in remote studies in the context of virtual social interactions Fabian Angenendt 2021
Bachelor's Thesis Development of a therapy-accompanying Virtual Reality Mental Health Game for depressive teenagers Richard Schörner 2021
Bachelor's Thesis The Impact of Eye Contact with Virtual Companions on Social Presence and Social Connectedness. Timo Fürtges 2021
Bachelor's Thesis Augmentation of Virtual High-Fives Mehmet Ali Yildirim 2021
Bachelor's Thesis Development of a VR game to reduce children’s anxiety and stress shortly before and during medical procedures Franziska Bäuerlein 2021
Master's Thesis Investigations on the influence of procedural techniques on player motivation using the example of the health game MightyU Katharina Ziolkowski 2021
Master's Thesis Self-Disclosure in Social VR Deborah Frütel 2021
Dissertation Relaxation, Distraction, and Fun: Improving Well-being in Situations of Acute Emotional Distress with Virtual Reality Stefan Liszio 2021
Bachelor's Thesis Augmented Virtuality vs. Virtual Reality: Development of a Treadmill Exergame for a Motivating and Safe User Experience Fatih Ibrahimbas 2021
Master's Thesis Development of a Playful, Digital Application to Support Treatment of Parkinson Disease Anne Mainz 2021
Master's Thesis Interactive Music in VR Exergames: Effects on Motivation and Performance Matthias Quaß 2021
Master's Thesis Comparison of the Impact of Automatic Difficulty Adjustment versus Biofeedback on Motivation and Exertion in a Virtual Reality Exergame Lion Friedemann Krause 2021
Bachelor's Thesis Eye-Gaze Interaction as Game Control? Directing attention of children with ADHD in Virtual Reality Leslie Scholemann 2021
Bachelor's Thesis Development of a training game to train interference control in children with ADHD Marcel Morillo 2021
Bachelor's Thesis Visual Augmentation of Virtual Social Touch Julius Tietenberg 2020
Bachelor's Thesis Investigation and cataloging of emotion causing game elements Marius Grießhammer 2020
Master's Thesis Evaluating the Impact of Virtual Performance Augmentation as a Motivator in an Immersive VR Exergame Adrian Rygula 2020
Bachelor's Thesis Evaluating the Impact of VR Exergames on Cognitive Performance Gian Luca Dossena 2020
Master's Thesis Simulating Couch-Coop Multiplayer Gaming in Virtual Reality Marc-Alexander Lohfink 2020
Bachelor's Thesis Acquisition and analysis of eye tracking data for concentration enhancing games Jacky James Chi Quan 2020
Master's Thesis Comparison of the effects of mindfulness meditation and breath relaxation on concentration, attention and physical relaxation Patrizia Ring 2020
Bachelor's Thesis Action or Chill? - Which VR Experience supports recovery and stress resistance best? André Plantenberg 2020
Master's Thesis Mixed Reality vs. Virtual Reality. The Impact of Real-World Objects on Player Experience in Exergames Antonia Hahn 2019
Bachelor's Thesis VR-TSST 2.0: Extension and Improvement of a VR Stress Induction Paradigm Jan Stefan Bewersdorff 2019
Bachelor's Thesis Implicit vs. Explicit Biofeedback in Exergames Leonie Sophie Georg 2019
Bachelor's Thesis A technical setup for the manipulation of immersive and contextual properties of presence in multi-user VR Maxim Renz 2019
Bachelor's Thesis Derivation of a best practice for rule-based recognition of body contact in multi-user VR Moritz Hütte 2019
Bachelor's Thesis Development of different cooperation modes and player dependencies for a multiplayer exergame Sabrina Otto 2019
Master's Thesis Development and Evaluation of a VR Application to help elderly people coping with loneliness and mild cognitive impairments Linda Graf 2019
Bachelor's Thesis Cultural Differences in Attribution Behavior in Dota 2 Boyan Qiao 2019
Bachelor's Thesis Entwicklung einer modularen Baukasten-Software zur Erstellung von Multi-User-VR-Inhalten. Katharina Ziolkowski 2019
Bachelor's Thesis Stirbt lokales Multiplayer aus? Eine Analyse der aktuellen Marktlage und Akzeptanz lokaler und remote Multiplayer-Konsolenspiele Claire Arrets 2018
Master's Thesis Ein Mehrkomponentensystem zur sprachbasierten User Experience Evaluation während der Entwicklung von Unity 3D Anwendungen Kai Marten 2018
Bachelor's Thesis Dynamic Generation of Affective VR Games: Development of a Modular Content Combining Framework Christopher Kremzow-Tennie 2018
Bachelor's Thesis Play and Relax: Analyzing the Impact of Interactivity on Mood Induction in VR Ida Schaffeld 2018
Bachelor's Thesis Integration and evaluation of a social exergame assistant to increase motivation for patients in physical rehabilitation Kai Wollek 2018
Master's Thesis Development of a voice user interface for Amazon Alexa in speech therapy for patients with aphasia and dysarthria Rusbeh Nagafi 2018
Bachelor's Thesis Techniken zur Visualisierung von und Interaktion mit Sprache in der virtuellen Welt Simon Schmieden 2018
Master's Thesis Development of a modular narrative framework for interactive storytelling in Virtual Reality Tabitha Goebel 2018
Master's Thesis The impact of social comparison through rating systems on the gaming experience in competitive games Sven Karsten 2018
Bachelor's Thesis Development of a room-scale VR-environment for multi user interactions between HMD- and smartphone AR users Manuel Lofski 2018
Bachelor's Thesis VR-adaptation of a digital exergame to increase motivation for patients in physical rehabilitation Sophie Abramowski 2018
Bachelor's Thesis Training Artificial Neural Networks as a Game Mechanic Christopher Peters 2018
Master's Thesis Evaluation of the Suitability of Heart Rate Measurements for Testing Digital Games in Different Game Scenarios Philip Witte 2018
Bachelor's Thesis Development of a realistic MRI-Simulator in Virtual Reality Humphrey Güthaus 2018
Bachelor's Thesis “I’m glad you’re on my side.”: A Categorization of Social Companions in Video Games Patrizia Ring 2018
Bachelor's Thesis Implementing a feedback system for self-evaluation in the context of a therapeutic assistance system Daniel Kucharski 2017
Master's Thesis Computer-based and automatic tracking and evaluation of player behavior in Virtual Reality Games Way Dat To 2017
Bachelor's Thesis Exploring the impact of a virtual body representation in a playful mixed reality application Magdalena Wagner 2017
Master's Thesis Development of a digital puzzle game including a virtual agent to measure the social facilitation effect Karol Barton 2017
Bachelor's Thesis Exploring the influence of risk and interdependence on post-game trust building in digital multiplayer games Ronja Rotthaler 2017
Bachelor's Thesis Development of a voice controlled VR-Application for patients during medical examinations Adrian Rygula 2017
Bachelor's Thesis A Virtual Reality Solution for Stress Research: Development of a VR-Application for Experimental Investigation of the Induction of Anticipatory Stress. Linda Graf 2017
Bachelor's Thesis Lie down, relax, and play - VR Gaming in recumbent position Tonja Kochanek 2017
Bachelor's Thesis Development of an adaptive VR application to reduce stress/anxiety by masking distracting ambient noise Dennis Pohl 2017
Master's Thesis Playful transfer of knowledge in VR to reduce children’s anxiety in the MRI Alexandra Schroeder 2017
Master's Thesis Development of motivational strategies to support patient's rehabilitation of the lower locomotory system Hendrik Häuser 2016
Bachelor's Thesis Identifying game-elements to support social presence: the effect of co-players in VR Leona Kuse 2016
Bachelor's Thesis Identification of game elements supporting social presence: impact of virtual agents on the feeling of loneliness Greta Harbig 2016
Master's Thesis What does Twitch Play? Analyzing the Influence of Communally Controlled Interfaces on Need Satisfaction Philipp Sykownik 2016
Bachelor's Thesis Die Auswirkungen von kre-‘Arrr‘-tiver Schatzsuche in einem narrativen Computerspiel auf die Theory of Mind Ekaterina Inshakova 2016
Master's Thesis Promoting interpersonal skills in digital games for preventing bullying addressed to sick people Andre Hellwig 2016
Master's Thesis ~Play~ Persona: Supporting Software Design Through Systematic User Modelling Stefanie Scheja 2016
Master's Thesis Reward System Design of Multiplayer Games in View of Social Phenomena Julia Winkler 2016
Bachelor's Thesis Social Facilitation in digital games: influence of the degrees of difficulty Sophie Meinig 2016
Master's Thesis Social Facilitation in Digital Puzzle Games Ersen Türkyilmaz 2016
Master's Thesis Development of an adaptive virtual reality-application for relaxation during stress/fear in the context of medical examinations Felix Born 2016
Master's Thesis Development of a factors of success model for the use of game-based solutions in organizational context Mirco Zick 2016
Bachelor's Thesis Visualization of wireless sensor networks in virtual reality Sebastian Cmentowski 2016
Bachelor's Thesis Social VR Gaming for the reduction of fear during medical examinations Kai Marten 2016
Master's Thesis Hold me tight: Exploring a tangible interface and its suitability of mediating closeness to overcome physical separation Carina Gansohr 2015
Bachelor's Thesis VR for Kids - Entwicklung eines graduellen Interaktionskonzepts für kindgerechte Virtual Reality Applikationen Jasmin Kirchhübel 2015
Master's Thesis Game Analytics for Evaluating Social Player Experience, Ingame Behaviour and Interaction in Multiplayer Games Marco Boldt 2015
Bachelor's Thesis Ich fühle, also bin ich: Ein Konzept zur Ermittlung der Einflussfaktoren prosozialen Verhaltens im Spielkontext Anett Selle 2015
Bachelor's Thesis Gestaltungsrichtlinien für immersive Multimedia-Applikationen zur Ablenkung von Patienten während medizinischer Behandlungen Marvin Holtermann 2015
Master's Thesis In the Middle of It: Interactive Storytelling in Virtual Reality Emmanuel Meinike 2015
Master's Thesis Was uns antreibt – Entwicklung einer adaptiven Smartphone-App für die individuelle Motivationsförderung zur Steigerung der körperlichen Fitness Timo Günter 2015
Master's Thesis Potenziale zur Mitarbeitermotivation durch Gamifikation - Wissenschaft und gelebte Praxis im Modell Katharina Lattenkamp 2015
Bachelor's Thesis Interface- & Interaktionsdesign für eine voll immersive Präsentationsumgebung Jan Fitzner 2015
Master's Thesis Aspekte der Langeweile in digitalen Spielen Christian Hierhammer 2014
Bachelor's Thesis Using Biofeedback to enhance Social Presence in a Cooperative Multiplayer Game Tobias Hegemann 2014
Bachelor's Thesis Einsatz des Raspberry Pi zur Stimulation bewegungsunfähiger Patienten Felix Hoppe 2014
Master's Thesis Design eines spielbasierten Workshops zur multizentrischen Weiterbildung von Ärzten und Pflegekräften in der onkologischen Pädiatrie Malte Högden 2014
Master's Thesis Gamification als Designansatz für die User Interface Gestaltung einer Software zur Finanzbuchhaltung Sabine Steffen und Markus Stolzenburg 2014
Bachelor's Thesis Konzepte zur technischen Integration von Gamification Ansätzen in bestehende Software am Beispiel einer spielbasierten Einstiegs- und Nutzungshilfe Oliver Gornik 2014
Bachelor's Thesis Social Facilitation in digitalen Spielen durch virtuelle Agenten und der Einfluss von Anthropomorphismus Anica Kleinjan 2014
Bachelor's Thesis Konzeption des Interaktionsdesigns für ein adaptives Car-Infotainment System mit Schwerpunkt auf der Integration von IOS- und Android-Geräten Tim Pierick 2014
Bachelor's Thesis Lernen in sich wandelnden Organisationen, abgebildet auf Grundschulen Lisa Michael und Vanessa Vogel 2014
Bachelor's Thesis Interaktive Visualisierung von Körperbewegungen in einem voll-immersiven Fahrtauglichkeitsspiel Sven Kocian 2014
Master's Thesis Player Individuality in Multiplayer Games: Enhancing Game Experience through Adaptivity Stefan Liszio 2014
Bachelor's Thesis Konzeption einer spielbasierten Einstiegs- und Nutzungshilfe für komplexe Software Nina Lensing 2014
Bachelor's Thesis Der Einfluss von Interaktionsmöglichkeiten bei der multimedialen Wissensvermittlung - Entwicklung eines interaktiven Lehrvideos Janina Weiß 2014
Master's Thesis Entwicklung und Evaluierung eines Frameworks für interaktive Lehr- und Lernapplikationen mit Spielelementen Jonas Grünes und Julian van Lunteren 2014
Bachelor's Thesis Wie effektiv ist die spielerische Wissenvermittlung durch Serious Games für Kinder im Grundschulalter? Stephanie Scheja 2014
Bachelor's Thesis Smart Devices im Kontext lokaler Multiplayer Spiele und relevanter sozialpsychologischer Dynamiken Philipp Sykownik 2014
Master's Thesis Entwicklung eines Serious Games zur Erfassung der Fahrtauglichkeit anhand von perzeptiven Daten mittels Oculus Rift Jonas Braier 2013
Bachelor's Thesis Meilenstein Mediennutzung? Herausforderung und Chancen der Einbindung neuer Medien an der Grundschule Heike Epping 2013
Bachelor's Thesis Entwicklung eines Evaluierungsprototypen zur Untersuchung von Simulator Sickness in digitalen Spielen Hendrik Häuser 2013
Master's Thesis Spiele als Wegweiser - Spielerische Orientierungshilfen für Erstsemester-Studierende Marvin Blumenröder 2013
Master's Thesis Entwicklung eines spielbasierten Trainingssystem zur Kompensation von Gleichgewichtsstörungen Julia Othlinghaus 2013
Bachelor's Thesis Wirkung von Stereoskopie auf das Benutzererleben und Performanz in einem digitalen Spiel Carsten Wieringer 2013
Bachelor's Thesis Verbesserte User Experience durch Playfulness im Interface Design/ Enhanced User Experience through Playfulness in Interface Design Nora Wenning 2013
Bachelor's Thesis Konzipierung und prototypische Implementierung eines spielerischen Lernsystems für die Ruhrlandschule in Essen Mirco Zick 2013
Diploma Thesis Implementierung von binokularen Effekten in Stereoskopischen 3D-Spielen Sebastian Fieber 2013
Diploma Thesis Konzeption und Prototyping von Interaktionsmustern für Smart-TV-Gaming Adam Pyschny 2013
Bachelor's Thesis Spielerische Vermittlung von Strategien gegen die Leistungsangst in der Grundschule Patrick Eifler 2013
Bachelor's Thesis Entwicklung eines spielerischen Prototyps zur Unterstützung der Compliance krebskranker Kinder und Jugendlicher Sandra Wolfertz 2013
Master's Thesis Modellierung von Fähigkeitsbäumen in digitalen Spielen mit domänenspezifischen Sprachen Ramsi Heni 2012
Master's Thesis Helping Friends or Fighting Foes: The Influence of Collaboration and Competition on Player Experience in Digital Games Katharina Emmerich 2012
Diploma Thesis Konzeptionelles Rahmenwerk für die Spieleentwicklung in der Hochschullehre Michael Kowalczyk 2012
Master's Thesis Gamification von Mitarbeiterprozessen im Einzelhandel anhand des Beispiels RFID-Bestandserfassung Lyudmila Cherchelanska 2012
Bachelor's Thesis Ein generisches Spielkonzept zur Untersuchung der Spielenutzungspräferenz krebskranker Kinder Marco Boldt 2012
Bachelor's Thesis Die Optimierung und Erweiterung einer text-basierten Autorenschnittstelle für interaktive Dialoge Sabine Steffen 2012
>Bachelor's Thesis Die positive Wirkung virtueller Welten - Gezielte Stimmungsregulation durch digitale Spiele André Hellwig 2012
Bachelor's Thesis Einsatz neuer Medien in der Patientenaufklärung der pädiatrischen Onkologie Carina Gansohr 2012
Bachelor's Thesis Modellierung des dynamischen Ablaufs von interaktiven Dialogen Min-Ki Ko 2012
Bachelor's Thesis Entwicklung eines kollaborativen, digitalen Spiels für Senioren Michael Wojatzki 2012
Master's Thesis Usability of Stereoscopic 3D Game Interfaces Liane Bölicke 2012
Bachelor's Thesis An innovative approach to visualize and create dialog in video games Markus Stolzenburg 2012
Bachelor's Thesis Spielerisch-motivierende Lernkonzepte für Kinder und Jugendliche in Langzeittherapie Sarah Jung 2012
Bachelor's Thesis Praktikabler Einsatz neuer Medien in der Regenbogenschule in Kempen Ebru Sen 2012
Diploma Thesis Emotionen, Verzweigungen und Nutzerwissen für dynamische Dialoge in digitalen Spielen Marc Schröpfer 2012
Bachelor's Thesis Programmieren lernen zu zweit. Spielerische, rechnergestützte 2-Personen Konzepte für die Schule Dennis Dittmann 2012
Bachelor's Thesis Experimental Design of Stereoscopic Game Interfaces T. Thu Lam 2012
Master's Thesis Depth-based Gaming with Interactive Stereoscopic Video Gerriet Gerdes 2012
Master's Thesis Ein Design Tool für Umfragen zur adaptiven Erfassung von User-Feedback Katja Neuwald 2012
Diploma Thesis Intuitive 3D Modellierung für Kinder Sebastian Köller 2012
Diploma Thesis Entwicklung einer spielbasierten Programmierlernumgebung für Kinder von 10-14 Jahren Robert Bullerkotte 2012
Bachelor's Thesis Analyse und Design eines mobilen GUI zur Zeiterfassung in Unternehmen Malte Högden 2011
Bachelor's Thesis Spielbasierte Lernkonzepte für die Vermittlung softwarearchitektonischer Inhalte an Hochschulen Stefan Liszio 2011
Bachelor's Thesis Interfacedesign in Stereoskopischen Spielen Margret Rensing 2011
Bachelor's Thesis Konzept einer Evaluierung von Programmierlernumgebungen für Kinder Katja Gutjahr 2011
Diploma Thesis Immersive 3D Interaktion im Adventure Game Design Dennis Schiavo 2011
Master's Thesis Stereoskopische 3D Spiele für Kinopublikum Sven Seele 2011
Diploma Thesis Authoring-Umgebung zur Erstellung und Modellierung von Dialogen durch Experten Christopher Boelmann 2011
Bachelor's Thesis Einfluss eines veränderlichen Spielfeldes auf das Gamedesign Marvin Blumenröder 2011
Diploma Thesis Entwicklung einer betriebssystemunabhängigen, für Echtzeitspiele optimierten Netzwerkschnittstelle Michael Mayer 2011
Bachelor's Thesis Evaluating User Experience in Browser-based MMORPGs Kathrin Pollmann 2010
Bachelor's Thesis Genderorientiertes Game Design für krebskranke Kinder und Jugendliche Katharina Emmerich 2010
Bachelor's Thesis Konzeption einer spielbasierten Programmierlernumgebung für Kinder Julia Othlinghaus 2010
Bachelor's Thesis Casual Game Design für krebskranke Kinder und Jugendliche Ramsi Heni 2010
Bachelor's Thesis Eine domänenspezifische Sprache zur Generierung von 2D Point & Click-Adventures Robin Meyer geb. Harms 2010
Bachelor's Thesis Authoring for Dialogue in Video Games Katja Neuwald 2010
Bachelor's Thesis Game Mastering in Computerspielen Lenne Diesing 2010
Diploma Thesis Entwicklung eines Frameworks zur Erzeugung interaktiver 3D-Spiel-Szenarien aus stereoskopischen Filmdaten Jonas Fischer 2010
Bachelor's Thesis Räumliche Interaktion in einem 3D-Gaming Szenario Julian van Lunteren 2010
Bachelor's Thesis Konzeption einer spielbasierten Online-Community für krebskranke Kinder Eva Richert 2010
Master's Thesis Digital Games for Elderly Persons Kathrin Gerling 2010