Wissenschaftlicher Mitarbeiter
Kevin Palzer, M.Sc.
Wissenschaftlicher Mitarbeiter (Forschung und Lehre)
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Raum Telefon |
LE 616 +49 203 379 / 1410 |
Sprechstunde nach Vereinbarung
Postanschrift
Fachgebiet Psychologische Forschungsmethoden
Technology, Learning, Collaboration
Abteilung für Human-centered Computing and Cognitive Science
Fakultät für Informatik
Universität Duisburg-Essen, Campus Duisburg
Lotharstraße 65
D-47057 Duisburg
Forschungsinteressen
- Game-Based Learning
- Narrative-Based Learning
- Interactivity
- Embodied Cognition
- Immersion
- Multimedia Learning
- Augmented Reality (AR)
Mitgliedschaften
- iZfB – Interdisziplinäres Zentrum für Bildungsforschung https://www.uni-due.de/izfb/
- GI – Gesellschaft für Informatik e.V. https://gi.de
- ISLS – International Society of the Learning Sciences https://www.isls.org
Zeitschriftenartikel (peer-reviewed)
Krüger, J. M., Palzer, K., & Bodemer, D. (2022). Learning with augmented reality: Impact of dimensionality and spatial abilities. Computers and Education Open, 3, Article 100065. https://doi.org/10.1016/j.caeo.2021.100065
Konferenzbeiträge (peer-reviewed)
Krüger, J. M., Buchner, J., Altmeyer, K., Georgiou, Y., Hoyer, C., Palzer, K., Kozlova, Z., Malone, S., Garzon Alvarez, J. F., Hofer, S., & Bodemer, D. (2025). Towards a transformative framework for AR learning and instruction through the lenses of research and practice: an interdisciplinary community workshop. In D. Economou, C. Lazou, P. MacDowell, D. Pedrosa, D. Beck, G. Smith-Nunes, S. Mystakidis, A. Peña-Rios, & J. Richter (Eds.), Practitioner Proceedings of the 11th International Conference of the Immersive Learning Research Network (iLRN). (pp. 24-28). Immersive Learning Research Network. https://doi.org/10.56198/kefym877
Palzer, K., Flottmann, J., & Bodemer, D. (2025). Immersion and motivation in educational AR games: Investigating narrative design and feedback type. In A. Rajala, A. Cortez, R. Hofmann, A. Jornet, H. Lotz-Sisitka, & L. Markauskaite (Eds.), Proceedings of the 19th International Conference of the Learning Sciences (ICLS). (pp. 1794-1798) International Society of the Learning Sciences. https://doi.org/10.22318/icls2025.925616
Flottmann, J., Palzer, K., & Bodemer, D. (2025). The impact of narrative and feedback on cognitive load and learning in educational AR games. In A. Rajala, A. Cortez, R. Hofmann, A. Jornet, H. Lotz-Sisitka, & L. Markauskaite (Eds.), Proceedings of the 19th International Conference of the Learning Sciences (ICLS). (pp. 2927-2929) International Society of the Learning Sciences. https://doi.org/10.22318/icls2025.112751
Palzer, K., Krüger, J. M., & Bodemer, D. (2024). Narrative and physical contextualization in AR learning environments. In R. Lindgren, T. Asino, E. A. Kyza, C. Looi, D. T. Keifert, & E. Suárez (Eds.), Proceedings of the 18th International Conference of the Learning Sciences (ICLS). (pp. 450-457) International Society of the Learning Sciences. https://doi.org/10.22318/icls2024.592902
Palzer, K., & Bodemer, D. (2024). Narratives in augmented reality game-based learning. In C. Hoadley & X. C. Wang (Eds.), General Proceedings of the 4th Annual Meeting of the International Society of the Learning Sciences (ISLS). (pp. 148-149) International Society of the Learning Sciences. https://2024.isls.org/proceedings/
Vorträge
Palzer, K., & Bodemer, D. (2025, September 29 – October 01). Interaction modality and narrative richness in AR learning: the role of expectancy-value beliefs. In Z. Kozlova, J. M. Krüger, & S. Hofer (Organiser). The role of individual difference in learning with augmented reality [Symposium]. 20. Tagung der Fachgruppe Pädagogische Psychologie (PAEPS 2025), Jena, Germany.
Palzer, K., Flottmann, J., & Bodemer, D. (2025, June 10-13). Immersion and motivation in educational AR games: Investigating narrative design and feedback type [Paper presentation]. 19th International Conference of the Learning Sciences (ICLS 2025), Helsinki, Finland.
Palzer, K., Krüger, J. M., & Bodemer, D. (2024, June 10-14). Narrative and physical contextualization in AR learning environments [Paper presentation]. 18th International Conference of the Learning Sciences (ICLS 2024), Buffalo, NY, USA.
Palzer, K., Krüger, J. M., & Bodemer, D. (2024, March 18-20). The impact of narrative and physical contextualisation on situated learning in augmented reality. In J. M. Krüger and K. Altmeyer (Organisers). Augmented reality for learning and instruction – theory-based research beyond media comparisons. [Symposium]. 11th Conference of the Society for Empirical Educational Research (GEBF 2024), Potsdam, Germany.