Wissenschaftlicher Mitarbeiter
Kevin Palzer, M.Sc.
Wissenschaftlicher Mitarbeiter (Forschung und Lehre)
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Raum Telefon ORCID |
LE 616 +49 203 379 / 4143 |
Sprechstunde nach Vereinbarung
Postanschrift
Fachgebiet Psychologische Forschungsmethoden
Technology, Learning, Collaboration
Abteilung für Human-centered Computing and Cognitive Science
Fakultät für Informatik
Universität Duisburg-Essen, Campus Duisburg
Lotharstraße 65
D-47057 Duisburg
Forschungsinteressen
- Augmented Reality (AR)
- Game-Based Learning
- Embodied Cognition
- Narrative-centered Learning
- Technology-enhanced Learning
- Multimedia Learning
Mitgliedschaften
- iZfB – Interdisziplinäres Zentrum für Bildungsforschung https://www.uni-due.de/izfb/
- GI – Gesellschaft für Informatik e.V. https://gi.de
- iLRN – Immersive Learning Research Network https://immersivelrn.org/
- EARLI – European Association for Research on Learning and Instruction https://earli.org/
Reisekostenförderung
- DAAD Travel Grant for presenting „Narrative and physical contextualization in AR learning environments” at the 18th International Conference of the Learning Sciences (2024), in Buffalo, NY, USA
- iZfB Travel Grants for presneting „Immersion and motivation in educational AR games: Investigating narrative design and feedback type“ at the 19th International Conference of the Learning Sciences (2025), in Helsinki, Finland
- DAAD Travel Grant for presenting „Tactile interaction and narrative framing in augmented reality learning“ at the 12th International Conference oft he Immersive Learning Research Network (2026), in Athen, Greece
Zeitschriftenartikel (peer-reviewed)
Krüger, J. M., Palzer, K., & Bodemer, D. (2022). Learning with augmented reality: Impact of dimensionality and spatial abilities. Computers and Education Open, 3, Article 100065. https://doi.org/10.1016/j.caeo.2021.100065
Konferenzbeiträge (peer-reviewed)
Palzer, K., Temel, D., & Bodemer, B. (in press). Tactile interaction and narrative framing in augmented reality learning. In 12th International Conference of the Immersive Learning Research Network (iLRN). Springer.
Krüger, J. M. , Buchner, J., Georgiou, Y., Palzer, K., Altmeyer, K., Kozlova, Z., Garzón, J., Kyza, E., Bodemer, D., Hoyer, C., Hofer, S., Malone, S. (in press). Developing a shared understanding of AR learning and instruction: Results from an interdisciplinary community workshop. In 12th International Conference of the Immersive Learning Research Network (iLRN). Immersive Learning Research Network.
Krüger, J. M., Buchner, J., Altmeyer, K., Georgiou, Y., Hoyer, C., Palzer, K., Kozlova, Z., Malone, S., Garzon Alvarez, J. F., Hofer, S., & Bodemer, D. (2025). Towards a transformative framework for AR learning and instruction through the lenses of research and practice: an interdisciplinary community workshop. In D. Economou, C. Lazou, P. MacDowell, D. Pedrosa, D. Beck, G. Smith-Nunes, S. Mystakidis, A. Peña-Rios, & J. Richter (Eds.), Practitioner Proceedings of the 11th International Conference of the Immersive Learning Research Network (iLRN). (pp. 24-28). Immersive Learning Research Network. https://doi.org/10.56198/kefym877
Palzer, K., Flottmann, J., & Bodemer, D. (2025). Immersion and motivation in educational AR games: Investigating narrative design and feedback type. In A. Rajala, A. Cortez, R. Hofmann, A. Jornet, H. Lotz-Sisitka, & L. Markauskaite (Eds.), Proceedings of the 19th International Conference of the Learning Sciences (ICLS). (pp. 1794-1798) International Society of the Learning Sciences. https://doi.org/10.22318/icls2025.925616
Flottmann, J., Palzer, K., & Bodemer, D. (2025). The impact of narrative and feedback on cognitive load and learning in educational AR games. In A. Rajala, A. Cortez, R. Hofmann, A. Jornet, H. Lotz-Sisitka, & L. Markauskaite (Eds.), Proceedings of the 19th International Conference of the Learning Sciences (ICLS). (pp. 2927-2929) International Society of the Learning Sciences. https://doi.org/10.22318/icls2025.112751
Palzer, K., Krüger, J. M., & Bodemer, D. (2024). Narrative and physical contextualization in AR learning environments. In R. Lindgren, T. Asino, E. A. Kyza, C. Looi, D. T. Keifert, & E. Suárez (Eds.), Proceedings of the 18th International Conference of the Learning Sciences (ICLS). (pp. 450-457) International Society of the Learning Sciences. https://doi.org/10.22318/icls2024.592902
Palzer, K., & Bodemer, D. (2024). Narratives in augmented reality game-based learning. In C. Hoadley & X. C. Wang (Eds.), General Proceedings of the 4th Annual Meeting of the International Society of the Learning Sciences (ISLS). (pp. 148-149) International Society of the Learning Sciences. https://2024.isls.org/proceedings/
Vorträge
Palzer, K., & Bodemer, D. (2025, September 29 – October 01). Interaction modality and narrative richness in AR learning: the role of expectancy-value beliefs. In Z. Kozlova, J. M. Krüger, & S. Hofer (Organiser). The role of individual difference in learning with augmented reality [Symposium]. 20. Tagung der Fachgruppe Pädagogische Psychologie (PAEPS 2025), Jena, Germany.
Palzer, K., Flottmann, J., & Bodemer, D. (2025, June 10-13). Immersion and motivation in educational AR games: Investigating narrative design and feedback type [Paper presentation]. 19th International Conference of the Learning Sciences (ICLS 2025), Helsinki, Finland.
Palzer, K., Krüger, J. M., & Bodemer, D. (2024, June 10-14). Narrative and physical contextualization in AR learning environments [Paper presentation]. 18th International Conference of the Learning Sciences (ICLS 2024), Buffalo, NY, USA.
Palzer, K., Krüger, J. M., & Bodemer, D. (2024, March 18-20). The impact of narrative and physical contextualisation on situated learning in augmented reality. In J. M. Krüger and K. Altmeyer (Organisers). Augmented reality for learning and instruction – theory-based research beyond media comparisons. [Symposium]. 11th Conference of the Society for Empirical Educational Research (GEBF 2024), Potsdam, Germany.