Wissenschaftlicher Mitarbeiter
Kevin Palzer, M.Sc.
Wissenschaftlicher Mitarbeiter (Forschung und Lehre)
Raum Telefon |
LE 616 +49 203 379 / 1410 |
Sprechstunde nach Vereinbarung
Postanschrift
Fachgebiet Psychologische Forschungsmethoden
Medienbasierte Wissenskonstruktion
Abteilung für Human-centered Computing and Cognitive Science
Fakultät für Informatik
Universität Duisburg-Essen, Campus Duisburg
Lotharstraße 65
D-47057 Duisburg
Forschungsinteressen
- Game-Based Learning
- Narrative-Based Learning
- Interactivity
- Embodied Cognition
- Immersion
- Multimedia Learning
- Augmented Reality (AR)
Mitgliedschaften
- GI – Gesellschaft für Informatik e.V. https://gi.de
- iZfB – Interdisziplinäres Zentrum für Bildungsforschung https://www.uni-due.de/izfb/
Zeitschriftenartikel (peer-reviewed)
Krüger, J. M., Palzer, K., & Bodemer, D. (2022). Learning with augmented reality: Impact of dimensionality and spatial abilities. Computers and Education Open, 3, Article 100065. https://doi.org/10.1016/j.caeo.2021.100065
Konferenzbeiträge (peer-reviewed)
Palzer, K. & Bodemer, D. (in press). Narratives in augmented reality game-based learning. General Proceedings of the 4th Annual Meeting of the International Society of the Learning Sciences 2024. International Society of the Learning Sciences.
Palzer, K., Krüger, J. M., & Bodemer, D. (in press). Narrative and physical contextualization in AR learning environments. General Proceedings of the 4th Annual Meeting of the International Society of the Learning Sciences 2024. International Society of the Learning Sciences.
Vorträge
Palzer, K., Krüger, J. M., & Bodemer, D. (2024, March 18-20). The impact of narrative and physical contextualisation on situated learning in augmented reality. In J. M. Krüger & K. Altmeyer (Organisers), Augmented Reality for Learning and Instruction – Theory-based Research Beyond Media Comparisons [Symposium]. 11. Tagung der Gesellschaft für Empirische Bildungsforschung (GEBF), Potsdam, Germany.